To me, when I read, "The Adventures are done off screen," in other words they just occur behind the scenes, that blew the RPG any thing of it. I can just imagine all the fighting ending up being a limp, overcooked noodle like what World Adventures brought. I was very disappointed in the sparring. The same goes with just simple things as Ghost busting in Ambitions. Doing that career felt more like paperwork than any thing else. And Spore, I bought it from Impulse when it went on sale, what a mistake. I couldn't really play past creature, and even that started to really annoy me. Socializing when you just climbed out of the tide pool? And the further you advanced in Spore, the more moronic and simplified gameplay became. If I wanted some basic mindless arcade, they could at least have left us in the tide pool. That at least felt like an old arcade game. Shoot, I can remember back when playing a game that was similar on the Mac.
In the game, you controled things like surface and cloud albedo, tectonic activity, etc. You created conditions and spawned life. It felt much more intriguing than the current crop. Seems like every thing EA touches has the ingenuity and thought sucked out of it. Not that Blizzard does much better, but at least they have cheesie, entertaining stories. I tend to like cheese.
Even in Medieval's case, the intro-video was hilarious, but it did nothing to sell the game or give even a hint of what was in it. It seems to me, they've kept it so secret because I have the feeling the game play isn't up to par. They hope to sucker in some initial purchases from outside their normal fan base.
- create a sim similar to Sims
- what you can do with this sim (monarch)
=> sit on a throne and hold court (Oh skippy)
==> pushing bills into law and issuing edicts doesn't sound all that fun the way it's described
=> furnish the various buildings, but not actually build or design any of them
=> Play dress up
=> do the basic tasks/chores of the unlocked characters, ala Sims
==> I suspsect they don't have as many needs, chores, due to controlling multiple Sims and the need to cut down on micromanagement
=> adventure off screen, akin to jobs, before ambitions, to unlock things - this really burns it.
Note nothing on combat, exploring or crafting. All that was covered was rudimentary socializing and doing a job according to a characters, "caste" which I don't like either. I mean, where is the RPG in here? Did I miss some thing?