JCD-Bionicman JCD-Bionicman

What do you want to see in Rebellion

What do you want to see in Rebellion

And also some unfixed issues in current version

A list of issues

There needs to be a way to mass scuttle and maybe even mass create strike craft

Strike craft still go through planets and stars

Bomber strike craft are much smaller than fighters. I only noticed this on accident.

Bomber and fighter differences are bothers, as bombers only do about 25% more damage than fighters and theyre missiles take sometimes huge amounts of time to reach theyre targets (I am reffering specifically to TEC and am not sure about vasari, but I know for advent they dont have this problem), especially when targets are on the move.

I am not sure at this time what other things I could add to the "problem" log but you guys might be able to fill it in. also it would be helpful, providing there is a place to do this, if someone could point me to the place I can report things like this.

So for Rebellion I had a few ideas. For starters I thought there might be a game mode where all the expansions are combined in chronological order, appearing one at a time to each player, for a sort of story mode experience. This might be pretty neat, because you could have a preset map set up just for this and advent could appear in an area near your home planet (ravaging the undefended sectors) and then im not sure about the vasari buisness.

The devs probably already thought of this because it is mentioned in the description, "new game modes for faster games" but I was thinking there needs to be modes that give your empire a number of planets and research from the beginning of the game.

The titan class ships I think need to be different, and not just a hunk of meat that costs a crap load of money. I was thinking that maybe becasue the titans are so huge, maybe they take up much less supply than other ships, or maybe none. Sounds unbalanced, crazy, I know but just listen. This could be dependant on research maybe, or maybe a toggled game type in the game options, i dont know. But there should definately be something different about these ships, aside from just being powerful or a way to dump resources.

So some other topics i would like to hear from you guys about is, should titans gain experienc? will they be customizable like a starbase (probably)? should they have both of these features? Well thats all i got, please populate my post! I must hear from you!

And for future reference, I have never really played anything other than TEC, though I know I should. The other day I played as Advent and it really opened things up for me.

126,331 views 116 replies
Reply #51 Top

Quoting Divos, reply 50
Artifacts like abandonded floating supercomputers in space which grant access to research boni would also be an interesting thought, wouldn't it?.
End of Divos's quote

Artifacts are a great IDEA!

Except they already exist.

Reply #52 Top

New Pirate ships- Rather then having all the pirates in TEC vessels how about giving them a mixture of ships from all available fleets? As the pirate threat grows more severe adding in a few pirated cap ships to lead their assaults woudl also make for a fun enhancement.

 

Quoting DirtySanchezz, reply 40
If the AI is no longer a challenge for you, then it might be time to remove the training wheels, to man up, and come try some 4v4 or 5v5 games on the Diplomacy expansion.
End of DirtySanchezz's quote

Actually 90% of my games are MP over LAN with my significant other and the occasional friend. Sadly in these games when we put in AI's they seem a bit limited in their response  options thus the improvement suggestion. Perhaps just enhancing them to favor a heavier cap ship usage along with their frig/cruiser spam would go a long way towards solving the problem?

 

Reply #53 Top

If this is the case, perhaps we could petition the devs to have some of these resource rocks look like a "proper", spherical moon?
End of quote

Spherical moons aren't necessarily "proper". A lot of Jupiter's moons are just asteroids that got trapped by gravity and smashed to bits in collisions with other objects. Given that we can barely detect planets that are smaller than gas giants, we really can't say for sure what kind of moons are normal. But, given that Jupiter has 63 moons and not that many of them are spherical, I would wager a guess that spherical moons are the exception, not the norm.

Reply #54 Top

Quoting Ryat, reply 51

Quoting Divos, reply 50Artifacts like abandonded floating supercomputers in space which grant access to research boni would also be an interesting thought, wouldn't it?.
Artifacts are a great IDEA!

Except they already exist.
End of Ryat's quote

Well, I mean artifacts similar to abandonded floating supercomputers in space. I mean not only those artifacts on planets, but more rare artifacts. When they got destroyed, the technologies are destroyed with them.

Reply #55 Top

Maybe we could have rocks of different shape, some more spherical and other more rock like, just for diversity...

While some moons have atmospheres too, I don't recall which moon it is, but they discovered that one of them would have a livable atmosphere for humans and so they think about colonization of that moon, even if we're still far from it, that's a possibility.

So having rocks as ressources, other has a population bonus, etc. would be nice, it would be a nice diversity and add some more in depth strategy.

I've gave up on this "destroying planet" idea, I think indeed after a more mature reflexion that it would be over powered even if accessible towards the end of the game. Players would just spend the last battle to destroy every planet in their way and that would be a total mess and anti-game. You're all right on that one I think.

Reply #56 Top

Pirate difficulty levels similar to AI-players.  I can't remember if I've mentioned this before in one of these suggestion threads.

I love what the latest patch has done with pirate scaling in-game but some different pre-set difficulty levels could give them better starting options and scaling rates.  The harder ones using cap ships might not be out of line; perhaps a cap ship could count as one of the upgrades they're allowed to buy under the new system but with weird abilities to set them apart (carriers or no carriers???). 

Pirates fleets with Advent and Vasari ships mixed in would be a cool addition as well, even if it's just cosmetic since pirates get non-standard abilities I think. 

Heck, why not have militia from different factions as well, maybe depending on the preferred planet type for each faction?  (Advent guarding, desert, Vasari guarding volcanics, and TEC getting the rest). Again, not game-changing, but just adds a little flavor.

Also, could we be able to make the nifty multi-color insignias that the militia have?  C'mon, just a secondary color, man.

Reply #57 Top

there needs to be some way of simultaneously using an ability on multiple ships with one click

Reply #59 Top

Pirates using capital ships has been repeatedly vetoed - it's basically been suggested for every expansion and they always say no.

Reply #60 Top

Then you just have to alter the suggestion a bit.  Maybe if the pirates reach 'highest' threat level, they have their own unique 'flagship' that shows up.  Maybe it has a Shrapnel Explosive ability that deals 150 splash damage to all targets within a wide area, similar to the Marza's Missile Barrage back when it sucked/was bugged and only had 1 wave.  Give it a 90 second cooldown. 

Reply #61 Top

It's still a capital ship, even if it's unique.. it's the idea that got shot down, not any specific implementation.

Reply #62 Top

Pirates who would have the ability to colonize planets would be plenty of fun !!!!! But kind of a non sense too probably ! But they colonize planets then the pirates having capital ships would be make sense.

Again, if they would have capital ships and all that, why not making them in a fully custom race that would be playable...

I would enjoy to play pirates though, Just receive tons of money to finally go rush a player... lol

All of these ideas seems like very fun but would destroy the game as it is right now... so I'm glad with what we have and the way the pirates works right now, giving them any more functionnality would destroy the game IMO ! I think the patch 1.2 did it very well for pirates, we don't need to change anything anymore.

Reply #63 Top

Quoting Annatar11, reply 61
It's still a capital ship, even if it's unique.. it's the idea that got shot down, not any specific implementation.
End of Annatar11's quote

 

No, it is a flagship.  It wouldn't have levels, nor capital armor.  It would just be a beefed up pirate ship with an ability to match.  But there would only be one per raid, and only when the highest threat level is reached.  Which, under current implementation, wouldn't be launched unless there was a good amount of bounty out in play.  Hell, you could just reuse TEC assets and make them larger.  Maybe it looks like an enlarged Cielo.  Cutthroats are already enlarged trade frigates, minus the box of cargo. 

 

Hell, a single person could probably program it within a week utilizing and tweaking existing files and assets.  The idea being that pirates are at their pinnacle in terms of fleet power.  Thus a coordinating lead vessel makes sense. 

Reply #64 Top

I don't see how this is hard to understand: IC does not want pirates having big ships. It doesn't matter if they use CAPITAL armor type, or if they have levels, or what they're called. It doesn't matter how long it takes to make and what assets they can reuse. As a concept, THEY DO NOT WANT IT.

Reply #65 Top

They do not want Green Eggs and Ham, eh?  :P

 

Seems a bit silly in light of pirates having all of their ships become stronger than capital ships in pre-1.2 Diplomacy.  It would be a simple way to shake up the pirates a bit and add the unexpected to the game.  That seems like a good thing to me. 

Reply #66 Top

How about...

 

Troopships  it would be nice to invade planets with a somewhat intact infrastructure, also this would mean that the influence / merchant, spreading bases could then be used to also stop potential rebellions after invasion.... Of course there could also be a whole new tech tree for the construction of military bases (planet based, draws from planetary population) for training of ground troops / equipment 

the ground combat resolution system could be something simple like in Galactic Empires 2....

 

More Races:

these races would gain bonuses for inhabiting planets more like their planet of origin, and penalties for planets that are more difficult to inhabit..... for example a bear-like creature might like arctic worlds, but dislike desert planets....

 

More types of planets

aquatic, veldt / savanah, heavy gravity, toxic atmosphere, etc.......the possibilities are endless

Reply #67 Top

I'm highlighting this particular idea of yours:

Quoting ZippySpeedMonkey, reply 66
Troopships  it would be nice to invade planets with a somewhat intact infrastructure, also this would mean that the influence / merchant, spreading bases could then be used to also stop potential rebellions after invasion.... Of course there could also be a whole new tech tree for the construction of military bases (planet based, draws from planetary population) for training of ground troops / equipment 

the ground combat resolution system could be something simple like in Galactic Empires 2....
End of ZippySpeedMonkey's quote

because it simply will not work in Sins. Quite a bit of that would require heavily redoing the engine, which is something the devs have explicitly stated will not happen.

Your other to ideas, however, are a bit different in quality. The "More Planets" idea is actually something that's already been brought up numerous times (you probably already know that), and ATM, we're not sure if it'll happen.

More races is already arguably happening, as we've already been informed that we're getting new factions. As for planet-specialization, this is already present in the factions we've got right now; Advent have more Desert development techs, while the TEC have more Terran, and the Vasari have more Volcanic. Note that the Vasari are the only ones with a lot of Volcanic population upgrade researches; all three factions can upgrade Terran worlds while the TEC and Advent can both upgrade Desert worlds.

To my knowledge, all three factions can upgrade Ice planet populations.

Reply #68 Top

Quoting Whiskey144, reply 67
To my knowledge, all three factions can upgrade Ice planet populations.
End of Whiskey144's quote

The unity says Hi (telepathically of course). ;)

Reply #69 Top

Actually, the Advent can't develop Ice further, but the TEC and the Vasari can.

Reply #70 Top

TEC can upgrade Ice, Desert, Terran

Advent can upgrade Desert, Terran

Vasari can upgrade Terran, Ice, Volcanic

Reply #71 Top

Quoting 1Tiberius1, reply 65
Seems a bit silly in light of pirates having all of their ships become stronger than capital ships in pre-1.2 Diplomacy.  It would be a simple way to shake up the pirates a bit and add the unexpected to the game.  That seems like a good thing to me. 
End of 1Tiberius1's quote
Cuz the Diplomacy pre-1.2 pirates went over so well, right?

 

:fox:

Reply #72 Top

A good SOASE expansion should only bring more tech, more ships/structures and new interface windows eventually ! Game is really perfect as it is, can't you see?

:pout: for new interface and new possibilities with it !!! <3 Well, not totally new, but slightly revamped would be great !

Reply #73 Top

Quoting Kitkun, reply 71
Cuz the Diplomacy pre-1.2 pirates went over so well, right?
End of Kitkun's quote

 

Har har, such an easy jab to take. 

 

But this idea is fundamentally different.  This isn't pirates using individual ships worth a thousand.  This is the idea that the pirates have been bloated by incoming funds, seen their numbers swell, and have developed greater organization and access to materials.  At the highest threat level, and again because it bears repeating when it gets tossed aside without so much as a single glance that this would only take affect when the highest fleets deploy because the bounty amount is so damned high, the pirates have a fleet organizer ship of sorts.  Think of it as Cap'n Jackass' Dread Cruiser or something to that effect.  This would be something of a treat to see deployed into the field, and not an every round occurrence.  Yet again because it would only deploy when the games have evolved to late-late game AND AND AND the bounties are high enough.  Accompany it with a special message sent to the target when the ships initially phase in, so they know that good ole' Cap'n Jackass is headin' their way. 

Reply #74 Top

How about Implementing a "Culture" bonus meter, that builds up and lets you trigger some sort of bonus abilities like Civilization's Golden Age mechanic?  Like once you have built up enough culture you could get a timed bonus to say metal, money, or crystal production and at really high levels maybe radically reduce the allegiance of an enemy planet or give yourself a 10% timed bonus to fleet wide  stats because they are "Inspired" to fight for their race like the "Finest Hour" ability or something. 

I think culture is an underused game mechanic that is begging to be tweaked and explored further.

Reply #75 Top

Talking of Culture, I wished Advent were using it more ! I mean, they need more technologies to make their culture be faster / better / stronger !

So we would definitely have a more defensive style of play with advent, only attacking with culture while reinforcing their position and in the end attack.

Not that we should remove anything to them but since they're so based on culture, they should have more "attacks" based of the culture system.

Vasari should be more based of raw power and TEC with diplomacy maybe...