Eh, the workaround is to make a fleet and shift-click attack targets around a gravity well for the flagship only. All of the other ships will get towed along for the ride. Then disband the fleet and continue playing normally.
Ships will already auto-attack everything in the grav well. What's the point of this?
I thought auto orbiting ships a cool idea.
In concept yes. Reality no.
I really like the idea of orbiting ships, simply because it'd look cool and more er... realistic.
A near earth orbit spacecraft takes about 90 minutes to go around the earth. That's at what ... 150 miles above the planetary surface. Go to geosynchronous range and it's 24 hours! Lunar distance, nearly a month. If orbit speeds are realistic, not much change in position during normal game play.
Even if you do speed it up a lot, something close to a planet will go around faster than something farther out. And now the game has a lot of extra calculation to do.
SpaceWar, 1962, cheesed the emulation of gravity in various ways. It has become a tradition in space games.
I remember a physics mid term question that began, "A satellite is in geosynchronous orbit above the north pole. Calculate the ..." followed by various tedious sub questions on its dynamics.
I answered, "the satellite is firmly attached to a massive concrete pillar 20 feet high and it ain't go'in nowhere" I got full credit and a few stars beside my answer. We learned later that about 30% of our class tried to calculate the orbital parameters!
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