Sins of the Fallen: Transhumans (Rogue Trader Play Tester Request)
This is a formal request for anyone interested in play testing the race Rogue Traders for Sins of the Fallen: Transhumans.
Basically I am looking for people who like playing incomplete mods to help further them along and feel comfortable giving candid feedback. I'm not tied to any of the features or research trees and will be willing to adjust based on player feedback. The only thing I won't really entertain is request for new models. The only new models I will be adding will be for structures.
If you are interested in helping refine this mod or identify issues/problems feel free to PM me here or email sinsofthefallenmod at gmail dot com.
Specific areas needing addressed:
- Research tree improvements/balance
- Frigate based abilities (centered around raiding)
- Particle effects suggestions
- Balancing suggestions
- Ideas for voice dialogues
- Starbase and research
- Another other areas of improvement
Current state of the mod.
- The Rogue Trader fleet is pretty much set excluding the scout which is currently using the Tech mesh
- Research trees are shelled out and partially balanced (mainly for cost)
- Capital ship abilities are defined but could use improvement especially in regards to particle effects.
Previous modding experience is not required, just a desire to give feedback.
I will start with a private dropbox download and may switch to a file sharing mechanism depending on ease and frequency of distribution required (assuming people are interested). This mod will only consist of the Rogue Traders race as a standalone addon for Entrenchment. Diplomacy is NOT required to playtest this mod initially (I'm holding off on Diplomacy until the core mechanics are down).
My hope is getting additional feedback will help speed this race's release up quite a bit (I had similar productivity gains with Nephilim).
Thanks for your consideration,
ZombiesRus5
A quick view of the Rogue Traders fleet...
Rogue Traders
Cybernetically enhanced humans fashioning themselves as pirates will be the first to pass through Pandora's Gate. These pirates aren't like the pirates of Sins making occasional raids for the highest bidder. Instead the Rogues are scavengers, trash talkers, and are generally just looking for a good fight to pass the time. Don't be surprised to see them offer "protection" to nearby worlds for a moddest kick back. Their affinity for the less than honest way of living meshes well with the pirates of Sins allowing for lots of back room deals. Sporting fast ships and a criminal mentality you might find yourselves facing losses both financially and militarily before you realized what happened.
Starbase
Capital Ships
Rogue Raider: Cobra Destroyer (Battleship Class)
Rogue Raider: Nim's Wind (Carrier Class)
Rogue Raider: Ghost (Support Class)
Rogue Raider: Blue Arcadia (Colony Class)
Rogue Raider: AnnaV (Siege Class)
Rogue Raider: Green Arcadia (Battleship Class)
Frigates
Light
Long Range
Colony Raider/AntiFighter
Rogue Carrier
Rogue Utility0
Rogue Utility1
Rogue Heavy

