sins diplomacy's memory management for unused entities
how does the game work?
if there are unused entities (that are in the entity.manifest, but nobody builds them) do they use some memory?
i asked because i made new ships and there are a few old ships, that nobody can build. should I remove them, is it going to free up some memory or something? or the game once checked the entity if it exists and is it correct, just leave it alone or place it in the memory for quick access? in that case, how much memory will free up after removing for example 30 ships? 5 mega? 50 mega? any clue?
i don't want to waste time with removing and checking other files whether few of them have references for them (like galaxy scenario def or abilities etc. etc.) or not.