Portrait Confusion
Why do some of the mods I've seen have a Player_Portrait_Large in both TGA and DDS format? If there is any way, how do I get it to use one and not both? Seems redundant to have both when they both have the same content.
Why do some of the mods I've seen have a Player_Portrait_Large in both TGA and DDS format? If there is any way, how do I get it to use one and not both? Seems redundant to have both when they both have the same content.
I am pretty sure if there is 2 formats included, the DDS is used.
Where do you edit it to force it to use, say, the TGA format, then? I've already been down the window specific race files, but their all set to use DDS, but yet, if I remove the TGA already, it fubars the display of portraits when I remove the one DDS format.
I can't understand your question.
\Window\Player[RACE].playerPictures
TXT
pictureCount 8
LargeScreenPicture
textureName "Player_Portrait_Large.tga"
TXT
pictureCount 8
LargeScreenPicture
textureName "Player_Portrait_Large.dds"
What I was refering to in my 1st post was if there is no extenstion on the file name.
textureName "Player_Portrait_Large"
the dds will be used. If there are 2 the same files just specify with the extension which you want to use.
fist0 is right. As to where that file is, I've forgotten.
Just felt like it.
Nevermind, I already found how to fix the problem. Thanks for the help, even if you didn't understand it. ![]()
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