Portrait Confusion

Why do some of the mods I've seen have a Player_Portrait_Large in both TGA and DDS format?  If there is any way, how do I get it to use one and not both?  Seems redundant to have both when they both have the same content.

7,539 views 5 replies
Reply #1 Top

I am pretty sure if there is 2 formats included, the DDS is used.

Reply #2 Top

Where do you edit it to force it to use, say, the TGA format, then?  I've already been down the window specific race files, but their all set to use DDS, but yet, if I remove the TGA already, it fubars the display of portraits when I remove the one DDS format.

Reply #3 Top

I can't understand your question.  :S

\Window\Player[RACE].playerPictures

TXT
pictureCount 8
LargeScreenPicture
textureName "Player_Portrait_Large.tga"

 

TXT
pictureCount 8
LargeScreenPicture
textureName "Player_Portrait_Large.dds"
What I was refering to in my 1st post was if there is no extenstion on the file name.
	textureName "Player_Portrait_Large"
the dds will be used. If there are 2 the same files just specify with the extension which you want to use.
Reply #4 Top

fist0 is right. As to where that file is, I've forgotten. :banhammer:   Just felt like it.

Reply #5 Top

Quoting myfist0, reply 3
I can't understand your question. 

\Window\Player[RACE].playerPictures

TXT
pictureCount 8
LargeScreenPicture
textureName "Player_Portrait_Large.tga"
 

TXT
pictureCount 8
LargeScreenPicture
textureName "Player_Portrait_Large.dds"
What I was refering to in my 1st post was if there is no extenstion on the file name.
textureName "Player_Portrait_Large"
the dds will be used. If there are 2 the same files just specify with the extension which you want to use.
End of myfist0's quote

Nevermind, I already found how to fix the problem.  Thanks for the help, even if you didn't understand it. :-X