Modding logistics - How do i get started?

I want to create a logistics mod.

 

I`ve looked at existing logisctics mods and i want to retain the upkeep penalties but allow for more capitals in the later stages and have a greater unit cap boost for the later stages while retaining the limits of the earlier stages.

 

My reasoning is that larger economies should have larges benefits.

Also i`m playing with the star wars requiem mod and the ships there have a much greater cap cost.

 

My question is- what tools do i need to start reworking these aspects of the game? So far i have only found map and effects tools..

 

Appreciate any help..

1,965 views 2 replies
Reply #1 Top

the files you will want to alter are the

RESEARCHSUBJECT_MAXCAPITALSHIPSrace#.entity 

files where race=PHASE,PSI,TECH,(for the race being played/ai)(can be different for TC mods OR added race mods)

and the # is 1,2,3,4,5,6, or 7 (adds the number of capital slots at the research level)

as far as tools, there is my modding utility pack which has a text bin gui and other moderately useful utilities,

and some other utilites that others have written, you will be able to find them in the modding area,

and also there is myfist0's sins weebly, which has a LOT if useful info for begining and more advanced modders.

harpo

Reply #2 Top

Great..:)

 

I`ll get on this as soon as i get home.. Hopefully i can make something usefull..

 

Thanks man..