A change to the broadcast tower entities
I've been playing a variant solo where I have "minor planets"--logistics slots are reduced and the play revolves more on a main pre-positioned fleet given at the start of the game. It's important in this scenario that "too much/too fast" doesn't happen.
So along these lines I wanted to add a "minor broadcast tower" for phase/psi/tech. Minor planets offer less than four logisitc slots to prevent fleet facilities and research and the like from being spread all over early in the game. No problem, in the approach. I edited the regular broadcast towers first to make sure it worked fine, then created the minor towers.
Got them created entity, manifest, etc. and no minidumps or crashes. The problem is, how do I get a newly created item shown in the planetary production queue?
I didn't create new models, textures or meshes for the minor towers--just used the race-relevant ones for normal broadcast towers--its the pre-set number of item slots that I am not sure how to work around.
What's the fix here anyone?
As a temp fix and alternate method, what effect do you feel it would have on the game to just replace the broadcast towers with "quarter size" towers? (this is what my minor broadcast towers are). These would lightly armored, inexpensive and broadcast at a quarter the normal spread rate--but only require one logistics slot. Normal research to build. So in effect, four minor towers broadcast at the same rate as one normal tower in the current game.
Anyone see any drawbacks to this approach?
My other option is to create an emo mod but I am just to depressed to try.