So, if I were to give the something like incendiary shells I wouldn't have to give it to the carrier? I could just give it straight to the squad and all the fighters would be capable of it?
Well you still can't use applybufftoself, but once you get the buff on the strikecraft you can essentially use the strikecraft's weapons as the travel effect to get around the fact that squad's cannot use them. Using this method though its hard to ensure just one particular strikecraft has the buff. In my mod I was able to give such a buff to just fighters in the gravity well using the must have energy weapons constraint (the bombers had missiles), but that doesn't really work for Sins factions.
And I know its possible... DS has its fighters with active abilities...
Now that is interesting. What exactly does it do?
1. Well, I was thinking of having the fighters themselves deploy the flares, not the carrier... I guess if I hadn't already loaded up a fifth ability on the carrier I could do that...
2. Also, wouldn't your method also apply the buff apply that to any SC squad made by the carrier, not just a particular type?
1. If its a passive ability you can give it to the squads quite easily, provided you want all strikecraft to have that ability. The problem with active becomes that the squad will need to get the buff via an AoE ability that will probably effect more than just the one squad. Of course with flares that might actually make sense, but it makes it difficult to balance.
2. He's talking about fighters spawned by an ability, not by the carriers natural strikecraft. If a regular strikecraft happened to be near the carrier when it used the ability it would probably get the buff as well, but in general it should work as intended.