Long time lurker here.
What with the recent updates now, I'm updating my mods and making changes as I go along, and I decided it was time to put these questions out there as I cant seem to find an answer.
---The first one is about beam particle effects:
I noticed that Advent beams have... instant firing. I don't really know what you'd call it. By that I mean the beams "come out" in full power as solid lines, and operate as you'd expect, coming out from the ship and hitting a random mesh on the the enemy ship.
To contrast this, and hopefully bring more sense to what I was saying, we have TEC Beams, which fade in as they fire. To be more specific, the TEC Starbase and Ankylon Titan beams fade in and out during the course of their life. The same can be seen with Vasari planet bombing beams.
My first question-- Is there a way I can get TEC Starbase/Ankylon and Vasari planet bombing beams to appear instantly like Advent beams do, and if so, where can I do this and how?
---My second question has to do with the recent addition of "RuinPlanet" into the code.
I was eager to try out this new "RuinPlanet" buffinstantactiontype. I put it into a test mod I whipped up, but I found this new bufftype to be much less flexible and modifyable than "MakeDead" Which is used with the vasari Stripped to the Core ability.
My second question-- Whats the major difference between "RuinPlanet" and "MakeDead". I am curious to know why "RuinPlanet" warranted a spot on the changelog when "MakeDead" seems to fill that role already. I can only assume that Im using the bufftype wrong, or am missing a critical point that brings out some unseen potential.
These questions have been brewing for a very long time, and I'd be very glad and appreciative to have them finally answered.