Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?
I think I have a similar problem. The first ship looks perfectly fine in XSI, but in game a section of it gets distorted, like if the UV map got screwed up some how, but only for two identical islands. Any thoughts will be greatly appreciated.
Have you tried conversion from xsi to mesh without optimizing? Makes a larger mesh file, but may help.
If that fixes it you may just need to add some geometry in the problem area then convert with optimize enabled.
I recreated the normal map by only copying the red channel to alpha and leaving the blue as is from the filter (seems avoid some of the glitchy splotches on the uv-map).
So Sins can handle the blue normal map generated by the nvidia plugin? Don't the Sins textures use a greyscale normal map?
From what I have seen, many ways will work - grey scale bump, blue normal map (nividia) , green (AMD) and pinkish like gimp generates. 1 thing I have had problems with is if you change map dimensions, eg generate a normal map at 2048 x 2048 then change it to 2048 x 1024. I think it is much better to generate the map at the final dimensions required. It can be reduced but proportionately, if that makes any sense.