Sinperium Sinperium

Modder's "Get-an-Answer" Thread

Modder's "Get-an-Answer" Thread

Answers from Modders, for Modders who "Ask a Question"

This is the place to ask and recieve specific modding (mod making) questions and answers. If you have a mod making question, post it here.

If your question involves long snippets of entity files and the like, please don't paste the entire file contents here but put them at the incredibly easy to use http://pastebin.com and then provide the link to your paste in your question posted here.

Please do limit  "just comments" here to brief posts please.  If you don't know the answer or can't point to help--don't post.  Please note that a random, uninformed guess isn't an actual answer.  

You can refer people to another source--IF it actually helps answer their question.  This could be in the form of links, outside sites, specific modding-useful programs, direction towards another post or poster, etc., etc.

Remember--specific questions, specific answers.  Only respond to the ones you can help solve.  Also, feel free to amplify, clarify, suggest alternatives to or correct answers seen here if such actions are merited and help provide a real solution. No flaming, insults or put downs here in the answers or other posts please.

Thanks in advance for your help and cooperation.  The reason for the rigid rules here is those this thread becomes a usable resource in the future to new people looking for answers.

NOTE: If an answer resolves your issue, please share it here.  These answers will help others coming along later too.  Karma is a great way to respond to people providing help without clogging the thread or bombing their forum mailbox here. Thanks!

 

OTHER SINS HELPFUL MODDING LINKS*

*Links are updated when requested.





The Soase Idiot's Guide

Confused?  No idea where to even start?

Determined to work at it?

This is the place!

 


 

 
   

Sins Modding Wiki

ZombieRus's Eclipse Wizardry

 

     


Tutorials

MyFist0's full modding site.

Emphasis on modeling  and

texturing.                            

 

 

 




                    

REBELLION MODDING TOPICS

Rebellion Modding Q & A

Mesh Editing

Changing Diplomacy Files to Rebellion

IT REALLY HURTS MY BRAIN--HOW TO START

An Idiot's Guide To Getting Started

MyFist0's Modding Megasite!

MOD DOWNLOADS

ZombieRus5's Mod Yard

Directory of Planet Mods

STEAM

STEAM Sins Forums

DEVELOPERS

Sins Developer Journals Forum 2007 to Present

REFERENCE FILES

Research Modifier List

MyFist0's Exported Models & Files

Modifier List

Harpo's Converted Sins Reference Files 2011

THIRD PARTY TOOLS

3dS Texturing Toool & Tips

Ship Fleet Calculator

SoaSE Eclipse Plugin Project

Mesh Resizing Tool--courtesy of the Reqiuem team.

Harpo's Sins Utility Package -- Dropbox

The Sins Optimization Project (TSOP)

Artificial Unintelligence (Mod and AI info)

Sins Data Converter by BCXtreme

EXPLANATIONS & DISCUSSIONS

Rebellion Updates by Blair Frazier

How to Add a Fourth Race

User-updatable Ship Reference Chart

Sins Modding Dictionary

Adding phase Effects to other weapon types

Culture, Explanation/Discussion

Weapons, Explanation/Discusion

Shield Mitigation & Armor, Explanation/Discussion-1

Shield Mitigation & Armor, Explanation/Discussion -2

Graphic Chart of Sin's Counters

Annotated Guide to the Developer.exe

In-Game Map Creator

Weapons Banks & DPS

Combat Mechanics

Rebellion Shield Mitigation & Focus Fire testing

PARTICLE FORGE

Particle Forge Help Thread

GALAXY FORGE

Adding Artifacts

Working Template Examples

SemazRalan's Template Guide

Pirates Base Start Template

SOUND RESOURCES

[SFX] Black Sun SFX/Music Resource for Modders

MODELING & TEXTURING--SOFTIMAGE XSI, 3DS MAX

XSI Texturing, Tutorial

3dS Model Exporter

3DS Max Rigging, Texturing & Exporting, Guide

Modding/Modelling/Texturing/Converting, Tutorials

WIKI'S

Sins of a Solar Empire Official Wiki

 

7,618,869 views 2,761 replies
Reply #651 Top

Quoting Lavo_2, reply 647
Or when it's spamming so many messages that it's impossible to use the Dev exe with 'em going off, as I unfortunately have to do. :v
End of Lavo_2's quote

Ugg- rewrite time.  

 

SOA2, with every single aspect of the game changed and we are at 0 dev errors FTW.  :-"

Reply #652 Top

Quoting myfist0, reply 651
SOA2, with every single aspect of the game changed and we are at 0 dev errors FTW.
End of myfist0's quote

Well besides that menu error that showed up with 1.34 I assume. Also some of the AI exclusive/enhancement methods throw errors (even though they work perfectly), mainly in the research tree though.

Reply #653 Top

Well besides that menu error that showed up with 1.34 I assume.
End of quote

Oh thats only if you dont have trinity, I forgot the team gets those. I don't  :P  

No idea what you mean about those other errors because I have never seen them.  :annoyed:

Reply #654 Top

Quoting myfist0, reply 651



Quoting Lavo_2,
reply 647
Or when it's spamming so many messages that it's impossible to use the Dev exe with 'em going off, as I unfortunately have to do. :v


Ugg- rewrite time.  

 

SOA2, with every single aspect of the game changed and we are at 0 dev errors FTW. 
End of myfist0's quote

That's not really that fantastic of an accomplishment as SOA2 minidumps everytime I activate it and start a game ;)

Seriously though the messages don't handle many of the features that some mods use like 5th abilities on Capitals or moving starbases with factories. None of these cause minidumps but create endless streams of debugging popups that can't be turned off unless you disable all of them. It would be nice if ignore all really meant ingore all...

Reply #655 Top

Quoting ZombiesRus5, reply 654
That's not really that fantastic of an accomplishment as SOA2 minidumps everytime I activate it and start a game
End of ZombiesRus5's quote

Ya been trying to hunt that fraker down since I came on board. Before my time error. But you are not a n00b and should know by now to restart after enabling. Another error I dont get so I forget  :grin:

 

I do agree that ignore all should mean ignore all and not haha FU.

Reply #656 Top

1: How can I get a Beam weapon ability like clensing brilliance to shoot from multiple hardpoints.

I put 8 ability hardpoints on my mesh and I can get a clone of phase missiles to spam missiles out of all 8 points but I can't get clensing brilliance to shoot/channel 8 beams.

End of quote

 

You can't.  Only 5 Ability points, 0-4.

 

The beam setup is a one per file problem, and it only works from a singular hardpoint.  As there are not 8 ability points to list from, your attempt is bound to fail.

 

Since you can only have one beam effect per file, you need to have your initial charging buff file spawn x number of files, one for each beam.  As you want eight, you'd need to do a split stage and spawn four each from two in the initial file, 5 instant action limit.

 

If it can be done, it will be with an offset effect file.  I don't play with this stuff, so I don't know how, but should you be able to have a beam spawn off center, depending on the weapon layout, you should be able to fake eight points from four.  It will not always look right however, even if everything works just right.  Ships move, and draw the beam path off center, leaving it starting inside the ship, or away from the weapon entirely.

Reply #657 Top

Check the Advent beam defense entity.  It uses four, split, offset beams in-game.

Reply #658 Top

Quoting Sinperium, reply 657
Check the Advent beam defense entity. It uses four, split, offset beams in-game.
End of Sinperium's quote

But as a weapon, not an ability.

Reply #659 Top

Does anyone have any experience with the "DoPercOfMaxDamageToPlanet" overtime action used by Provoke Hysteria. In particular what types of entities it can be used on, since I seem to be getting minidumps for applying to to certain entities.

Reply #660 Top

Wouldn't it only be usable on planets? At least, in SoGE, that's how it's used.

Reply #661 Top

Quoting Lavo_2, reply 660
Wouldn't it only be usable on planets? At least, in SoGE, that's how it's used.
End of Lavo_2's quote

Well I thought it was supposed to be on an orbiting entity (unless I'm reading these buffs wrong for Provoke Hysteria), but I tried it both ways and I still have problems. The buff chain is getting started by a Cannon Shell (AKA Super Weapon) though, but I thought that just applied a buff to the targeted planet. I've never had any issues with it before...

Reply #662 Top

I see. In SoGE it's used in a capital ship's ability, though admittedly I have no experience with Provoke Hysteria.

Reply #663 Top

Is it an apply buff to self that the ability is used on?

 

Reply #664 Top

Nope, it's an ApplyTargettedBuffToSelf, with enemy planets as the target filter.

Reply #665 Top

Quoting Lavo_2, reply 664
ApplyTargettedBuffToSelf,
End of Lavo_2's quote

Hmm yes, the planet still isn't getting the buff directly then, its just made the target of the ability while the buff itself stays on the caster. I might have to be clever with this one...

Reply #666 Top

Hello guys, 

I am looking for a good step by step tutorial on to how to change unit icons in the game.  I found one tutorial and it made me more confused in terms of what alpha layers mean.  All that I am trying to do is to replace the ship icons with different sized boxes which I thought would be easy, but no luck so far.  I am using Gimp and the Races_Unit infocard and Races_Unit_Main.tga files from the sins of New Eden mod. 

Any Further explanation or walk through would be awesome, Thanks!

 

+1 Loading…
Reply #667 Top

I wrote a tutorial for 3DSMax users for start to finish exports here, if you're interested in adding it to the OP.

Reply #668 Top

Quoting Carbon016, reply 667
I wrote a tutorial for 3DSMax users for start to finish exports here, if you're interested in adding it to the OP.
End of Carbon016's quote

Thanks--will post it up.

Reply #669 Top

Quoting Hartwich, reply 666
Any Further explanation or walk through would be awesome, Thanks!
End of Hartwich's quote

Not going into a detailed info about a specific mod and it might help to list what tutorial confused you as to not get linked to it again.

1st, if you want the ship button to be bigger you will need to change the brush size which is text in the Windows folder with .brushes extension.

Then you can erase the old button and put the new button in its place only if it fits without overlapping the next one. If there is not enough room you need to make a new .tga sheet or find room on another sheet and change the brush location.

Try looking at these links to see if they help explain.

http://soase.weebly.com/add-planets.html#Brushes

http://soase.weebly.com/add-planets.html#Textures & Icons

or something simular

http://soase.weebly.com/research-button.html

Reply #670 Top

Dang,

Thanks again myfisto, 

http://soase.weebly.com/add-planets.html#Textures & Icons this one is great with all of the pictures to explain the layers to me.  I'll try to get working on editing tomorrow to fix some of my problems.  thanks Again!

 ------------------------------------------------------------------------------------------------------------------------------------------

*ok, so little update.  I tried to follow the steps but I am uncertain if I need to play around with the DDS files or how to open them with gimp.  I kinda thought that I only needed to edit the Races_Unit infocard and Races_Unit_Main.tga  I got to this point http://flickr.com/gp/76434281@N02/hAG80G and saved into the game thinking that instead of the regular punisher siege ship showing it would instead show just a gray box.  am I missing something? Thanks!

Reply #671 Top

there is 5 brushes for every ship, each is used in a differnt part of the screen, you need to do them all.

mainViewIcon "MAINVIEWICON_FRIGATE_TECHANTIFIGHTER"
picture "PICTURE_FRIGATE_TECHANTIFIGHTER"

hudIcon "HUDICON_FRIGATE_TECHANTIFIGHTER"
smallHudIcon "HUDICONSMALL_FRIGATE_TECHANTIFIGHTER"
infoCardIcon "INFOCARDICON_FRIGATE_TECHANTIFIGHTER"

fleet tree and main window zoomed out are shades of white which is transformed to team colour. Those are a pain in the ass to make good ones.

Reply #672 Top

This isn't a modding question perse, but it has to do with a mod and I figure I'll ask here rather than make a new post.

I only play SP with the Distant Stars mod enabled, it is extremely good and I won't play without it anymore. The only problem is that it seems like the AI never gives a damn about rasing their reputation with me, no matter how long the game goes on or what difficulty setting they're set to. I can get 20.00 relationship with them very easily, and all of the techs in the Diplo tree, but I can never use them because in DS the AI never does anything to get me to the point where I can offer them pacts. Am I doing something wrong, or is this by design?

Reply #673 Top

Quoting Obsidus, reply 672
I only play SP with the Distant Stars mod enabled, it is extremely good and I won't play without it anymore. The only problem is that it seems like the AI never gives a damn about rasing their reputation with me, no matter how long the game goes on or what difficulty setting they're set to. I can get 20.00 relationship with them very easily, and all of the techs in the Diplo tree, but I can never use them because in DS the AI never does anything to get me to the point where I can offer them pacts. Am I doing something wrong, or is this by design?
End of Obsidus's quote

You'd really have to ask on their mod page, but do you have that problem without mods?

Reply #674 Top

Quoting Obsidus, reply 672
This isn't a modding question perse, but it has to do with a mod and I figure I'll ask here rather than make a new post.
End of Obsidus's quote

You should ask all future DS related question in the in the DS thread.  That's were all of us working on it watch and answer questions about it so that others who may be having a similar issue can find the question and answer without having to guess and look all over the place.  That being said...

Quoting Obsidus, reply 672
The only problem is that it seems like the AI never gives a damn about rasing their reputation with me, no matter how long the game goes on or what difficulty setting they're set to.
End of Obsidus's quote

This is something related to the core game, not the mod since we didn't mess with the pacts or anything related to them.  You have to offer them missions to complete just like they offer you missions, most notably the easiest one which is really the only one you can offer and get results from in a locked team game is the send envoy mission.  If you have 4 or 5 planets and you offer that mission, their rep with you will climb up once the envoys show up...

Quoting Obsidus, reply 672
Am I doing something wrong, or is this by design?
End of Obsidus's quote

Yes you are doing something wrong, and yes this is by design, but not by us.  ;]

Reply #675 Top

I added 5ive abilities  to a capital ship.  Two are FixedLevel0 and passive , three are capital ship abilities with two of them being "ultimate" abilities. One of the capital abilities has two levels (non-ultimate) and the other two have three upgrades (ultimates).

All work fine but they all show only a single  level.

I haven't experimented yet but is it the ultimate duplications or multiple ones with three upgrades causing the issue?

Thanks in advance.