Sinperium Sinperium

Modder's "Get-an-Answer" Thread

Modder's "Get-an-Answer" Thread

Answers from Modders, for Modders who "Ask a Question"

This is the place to ask and recieve specific modding (mod making) questions and answers. If you have a mod making question, post it here.

If your question involves long snippets of entity files and the like, please don't paste the entire file contents here but put them at the incredibly easy to use http://pastebin.com and then provide the link to your paste in your question posted here.

Please do limit  "just comments" here to brief posts please.  If you don't know the answer or can't point to help--don't post.  Please note that a random, uninformed guess isn't an actual answer.  

You can refer people to another source--IF it actually helps answer their question.  This could be in the form of links, outside sites, specific modding-useful programs, direction towards another post or poster, etc., etc.

Remember--specific questions, specific answers.  Only respond to the ones you can help solve.  Also, feel free to amplify, clarify, suggest alternatives to or correct answers seen here if such actions are merited and help provide a real solution. No flaming, insults or put downs here in the answers or other posts please.

Thanks in advance for your help and cooperation.  The reason for the rigid rules here is those this thread becomes a usable resource in the future to new people looking for answers.

NOTE: If an answer resolves your issue, please share it here.  These answers will help others coming along later too.  Karma is a great way to respond to people providing help without clogging the thread or bombing their forum mailbox here. Thanks!

 

OTHER SINS HELPFUL MODDING LINKS*

*Links are updated when requested.





The Soase Idiot's Guide

Confused?  No idea where to even start?

Determined to work at it?

This is the place!

 


 

 
   

Sins Modding Wiki

ZombieRus's Eclipse Wizardry

 

     


Tutorials

MyFist0's full modding site.

Emphasis on modeling  and

texturing.                            

 

 

 




                    

REBELLION MODDING TOPICS

Rebellion Modding Q & A

Mesh Editing

Changing Diplomacy Files to Rebellion

IT REALLY HURTS MY BRAIN--HOW TO START

An Idiot's Guide To Getting Started

MyFist0's Modding Megasite!

MOD DOWNLOADS

ZombieRus5's Mod Yard

Directory of Planet Mods

STEAM

STEAM Sins Forums

DEVELOPERS

Sins Developer Journals Forum 2007 to Present

REFERENCE FILES

Research Modifier List

MyFist0's Exported Models & Files

Modifier List

Harpo's Converted Sins Reference Files 2011

THIRD PARTY TOOLS

3dS Texturing Toool & Tips

Ship Fleet Calculator

SoaSE Eclipse Plugin Project

Mesh Resizing Tool--courtesy of the Reqiuem team.

Harpo's Sins Utility Package -- Dropbox

The Sins Optimization Project (TSOP)

Artificial Unintelligence (Mod and AI info)

Sins Data Converter by BCXtreme

EXPLANATIONS & DISCUSSIONS

Rebellion Updates by Blair Frazier

How to Add a Fourth Race

User-updatable Ship Reference Chart

Sins Modding Dictionary

Adding phase Effects to other weapon types

Culture, Explanation/Discussion

Weapons, Explanation/Discusion

Shield Mitigation & Armor, Explanation/Discussion-1

Shield Mitigation & Armor, Explanation/Discussion -2

Graphic Chart of Sin's Counters

Annotated Guide to the Developer.exe

In-Game Map Creator

Weapons Banks & DPS

Combat Mechanics

Rebellion Shield Mitigation & Focus Fire testing

PARTICLE FORGE

Particle Forge Help Thread

GALAXY FORGE

Adding Artifacts

Working Template Examples

SemazRalan's Template Guide

Pirates Base Start Template

SOUND RESOURCES

[SFX] Black Sun SFX/Music Resource for Modders

MODELING & TEXTURING--SOFTIMAGE XSI, 3DS MAX

XSI Texturing, Tutorial

3dS Model Exporter

3DS Max Rigging, Texturing & Exporting, Guide

Modding/Modelling/Texturing/Converting, Tutorials

WIKI'S

Sins of a Solar Empire Official Wiki

 

7,618,787 views 2,761 replies
Reply #776 Top

Quoting lordcronos, reply 775
Dont bother man thx i found it i didnot know i can simply open the mesh files.
End of lordcronos's quote

When I'm adding new points to meshes in .txt format, I usually pick a point I think is close, duplicate it, rename it, and change say the y coordinate [x, y, z] by 5 or some other small number. Then, in the developer .exe, I use the show mesh points option and look for two points really close together. Then I can just start guessing with the numbers, and each time I save the mesh file the Developer.exe will reload the file and show the new position. Keep adjusting it until you get the point where you want it.

Reply #777 Top

Quoting Sinperium, reply 717
Thanks. That's kind of what I want them to do--but I never want a player or AI "allying" with the Yggdrasil. The negative envoy effects are something I had considered.
End of Sinperium's quote

 

Is it possible to set the required relations higher than can be obtained? That would stop any player from allying with the Yggdrasil.

Reply #778 Top

I dunno.  I hate loose ends so didn't want some confarbled mashup solution.  Hopefully it will be simple like that.

I haven't had time to work on it for over a week now--sigh.

Reply #779 Top

Quoting boshimi336, reply 777
Is it possible to set the required relations higher than can be obtained? That would stop any player from allying with the Yggdrasil.
End of boshimi336's quote

Just setting extraordinarily high racial penalties should work quite nicely. And don't give the Yggdrasil a tech that gets rid of that penalty.

Reply #780 Top

Hey guys!

I am in need a little help i am not a modeller but i have intrest to try, i have got the 3ds Max 2010 and i whis to open an allready exicting modell from one of the sins mod whit it.

But i am unable to do so. I couldnt finde any refernc. If any of you can give me a clue what to do or which link can help....

Pls!

And Thx!!!!

Reply #781 Top

Well, you really can't do that easily. The only one who was able to do that was Myfist with a custom Max script he wrote, he's no longer around so unless someone still has that script it may prove difficult. What exactly did you want to edit on the pre-existing model?

Reply #782 Top

You can go to this site--which is run by MyFist0 and he might be able to help.

Also, check the links at the top of this page carefully.

Reply #783 Top

I bought Rebellion today and first thing I wanted to do was mod the mines out :D

However, even though the mod is activated, it has no effect. I can still research mines.

I made a separate folder, put the entities in there I wanted to edit, edited them with Notepad++

I used the .76 ref files from Harpo btw. It even says in the Notepad file that my mod is activated.

Would anyone know what it is?

Reply #784 Top

What's your checksum? If its zero the game isn't able to read any game changing files (I.e. it can't find your gameinfo folder). Make sure your folders are set up as Mod Folder -> GameInfo -> Mine.entity etc.

Reply #785 Top

I feel so stupid.

Indeed, I forgot the GameInfo folder. *sigh* Thought of everything, everything but that.

Thank you.

Reply #786 Top

Is there a way to code an ability to only disable a single weapon or a single weapon type, like missiles.

Reply #787 Top

Quoting Unikraken, reply 786
Is there a way to code an ability to only disable a single weapon or a single weapon type, like missiles.
End of Unikraken's quote

Best you can do is slow down energy or physical weapons to a crawl I think.

Reply #788 Top

Quoting Lavo_2, reply 787

Quoting Unikraken, reply 786Is there a way to code an ability to only disable a single weapon or a single weapon type, like missiles.

Best you can do is slow down energy or physical weapons to a crawl I think.
End of Lavo_2's quote

How would you slow down physical weapons?

Reply #789 Top

Hi Sinperium!!!

 

I checked out this website, i have the progi called MeshLab, but i still can not open or import a mesh whit it.

I just want to resize some of the moddels i have.

Thx

Reply #790 Top

Quoting Unikraken, reply 788
How would you slow down physical weapons?
End of Unikraken's quote

I meant reduce their rate of fire to a crawl. Alternatively, you can reduce their damage output to 0.

Reply #791 Top

In Diplomacy, does ChanceToIgnoreShieldsAsDamageTarget apply to all weapon types that have shield negation, or just Phase Missiles?

Reply #792 Top

Bumping this back up because of Fred's necro bumps.

Reply #793 Top

This is a good thread to bump--a lot of newer modders won't even know about it.

Reply #794 Top

That and I have an unanswered question.

Reply #795 Top

Quoting Lavo_2, reply 791
In Diplomacy, does ChanceToIgnoreShieldsAsDamageTarget apply to all weapon types that have shield negation, or just Phase Missiles?
End of Lavo_2's quote

Well I'm using it my mod for things other than phase missiles and I thought I was noticing a damage increase. I guess I'll try cranking it up to 100 and see what I observe.

Reply #796 Top

Was asking mainly as, at least in Entrenchment, using it in an ability only works for Phase Missiles.

Reply #797 Top

Quoting Lavo_2, reply 796
Was asking mainly as, at least in Entrenchment, using it in an ability only works for Phase Missiles.
End of Lavo_2's quote

Just tried settting it to a 100% debuff. All the shots went right through the shields if that weapon was able to go through shields in the first place due to research.

+1 Loading…
Reply #798 Top

Quoting GoaFan77, reply 797
Just tried settting it to a 100% debuff. All the shots went right through the shields if that weapon was able to go through shields in the first place due to research.
End of GoaFan77's quote

So, in other words, it can only block Phase Missiles. Looks like I have some changes to do.

Reply #799 Top

Quoting Lavo_2, reply 798
So, in other words, it can only block Phase Missiles. Looks like I have some changes to do.
End of Lavo_2's quote

It doesn't seem to care what weapon is used as long as it has some chance to bypass shields.

Reply #800 Top

Quoting GoaFan77, reply 799
It doesn't seem to care what weapon is used as long as it has some chance to bypass shields.
End of GoaFan77's quote

Never mind then, read your post wrong. This is excellent news.