It has been stated that:
- New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
So will the current vanilla factions still exist? Does deciding to become Loyalist or Rebel happen before the game (i.e when selecting what map, faction etc.) or will it be possible to start a game as a 'normal' faction and then decide to go rebel or loyalist afterwards?
How might these subfactions differ from each other? Will it be superficial or will they play like new races? Variations of existing ships sounds interesting. Could this be like this: Loyalist TEC get stronger Kodiaks and weaker LRMs and Rebel TEC get stronger SC and weaker Hoshikoes? (for example) Could there also be variations on capital ships?
Or maybe subfactions could be done in a similar way to C&C Generals ZH and C&C3 KW. That is, each subfaction has a unique specialty (technology, weapon type or ship class). I could imagine Rebel Vasari getting much cheaper Phase nodes and a far stronger Antorak or Loyalist Advent becoming far more brutal with far stronger siege options. They call themselves the Unity afterall and seeing such a faction be disunited sounds like it has interesting connotations.
Seeing how technology will advance in the Sins universe would also be fun to see. I wonder if the new weapon types introduced in Entrenchment (beams for TEC, psionic surges on Advent SB and disintegrators on Vasari SB) may become more common.