Our Solar System...without bugs...

Looking for a good mod where I can make a map of our solar system and expand on it, but without issues...

New to the forum, been looking around trying to find something like this, but can't seem to find what I'm looking for. Hopefully you guys can help me out!

I have NO modding/programming experience WHATSOEVER, and so wouldn't even know where to begin to do this myself.

I'm looking for a mod where I can make a map on Galaxy Forge of our solar system, then possibly expand on it (making a multi-system map basically). It needs to have our planets, other celestial bodies, and our sun in it (textures/meshes, "proportionate" sizes, planet icons, map portraits for in-game HUD, etc.) so that I can use them in Galaxy Forge and have them play in game, too (I have SoaSE and SoaSE: Entrenchment, all currently updated).

I have found little: Maps made to be our solar system, but using the textures of the game, not custom textures/meshes. I did find Celestial Bodies by TohKlidan, and it looks AWESOME and like what I'm looking for! However, the HUD disappears, not all the buttons are functional, and a lot of buttons (even on the main menu) say "String Not Found" instead of what they are supposed to say. From what I have researched, this is due to the fact that it is not updated for the current version of SoaSE (Vanilla or Entrenchment).

Anyone know of anything else? Any other mods out there that don't have this issue? Or is there anyone out there that knows how to do this, and is nice enough to possibly craft this for us?

Anyone else looking for a similar mod, or am I the only one out here? I just want to make my own map and take the fight home lol!

2,898 views 9 replies
Reply #1 Top

This mod project is probably your best hope. Its for Entrenchment so it should be compatible. Hopefully it has what you want, or otherwise ask the creator, he's active.

If it has what you want, to get modded planets into the GalaxyForge, copy the GalaxySenarioDef file from the mod's GameInfo folder and paste it into your galaxy forge folder. The new planets won't have icons obviously but the game will load them just fine.

Reply #2 Top

Celestial Bodies is a bit out of date but the Distant Stars mod has it incorporated and you can look at that. I think we even have a Solar System map.

Reply #3 Top

I'd like to see that as well.

I started making a map for our solar system in Galaxy Forge awhile back. I even used online resources to try and orient each planet in the spot of their orbit around the sun where they actually were at that same point in time, with a few minor changes to make phase lanes line up better. I got a good part of it done, but having all the moons appear as asteroids and such eventually made me decide to scrap it. Just didn't quite work with the limited selection of objects.

Reply #4 Top

Thanks for the posts guys, I'll take a look at both suggestions, Ryat and GoaFan77.

Draithen, I tried the same thing using the Galaxy Forge tools, and it was cool, but I agree: having everything with the standard meshes/textures just doesn't seem the same.

I'll keep a look out and post if I find anything else, in case there are more of us out there that want a true map of our system in SINS.

Reply #5 Top

A true map will not work.

Unless you want typical terran planets the size of in-game asteroids.

Download Softimage|XSI Mod Tool and I can in a very short time teach you how to scale planets how you like and add moons and test in-game.

Reply #6 Top

I think Distant Stars is what I was looking for! Just made an insane map, not to scale, but like myfist01 said, the size would not work to scale (too f$@%ing huge)! Thanks for all the help from everyone! Much love to all the guys who worked on every aspect of the mods in this compilation. myfist01, thanks for the offer, very much appreciated! If you don't mind, would you teach me on this blog? That way if there is anyone else that is curious, they can see it too.

Reply #7 Top

Another question: any of you guys know how to turn off militia on planets? Basically the map I'm making is supposed to be like the first time humans have branched out in to space, as well as the first contact with the Vasari (although this isn't in the SINS mythos at all, just an idea I had for a map). So, with it being the first time they have branched out to space extensively, there wouldn't be any other militia there. Any ideas?

Reply #8 Top

That requires some code work but it is doable.

Edit: Just as I posted I remembered another way. Any of the additional planets you double click on them and then in the lower left hand corner you uncheck the use default templates. I believe that removes them.

Reply #9 Top

Let me know when you have Softimage (Used to be called XSI Mod Tool and most just call it XSI).

Once XSI is in you start by creating a project directory. If you eventually want to use some scripts I made then follow what I did.

Made a new folder in C: called Developer. Developer is where I keep all my modding tools and reference files and the XSI project I called Sci-Fi_Project. Open XSI go to File --> Project Manager and make a new project. This project will install a bunch of folders, most important for you are Scenes and Pictures. 

 

Download the Artist’s Guide to Softimage with 8 hours of video training lessons. These lessons do assume the user has some experience with modeling. (exe - 1.72Gb)

 

Softimage® autodesk.download.com

 The 1st couple tutorial videos will help a lot. 

Place the scene file below in the Scenes folder and place the textures in the Pictures folder. Get that far let me know. Textures will not be connected yet in the scene but I show you when you need it.

 

planet_earth.7z 

Binary planet model

Planet_Earth.exp XSI scene Compare to SoaSE Terran  
Planet_Earth.mesh 613 kb txt Planet_Terran_0.mesh 465 kb
Planet_Earth-cl.dds 683 kb PlanetTerran01-cl.dds 5,462 kb
Planet_Earth-da.dds 683 kb PlanetTerran01-da.dds 5,462 kb
Planet_Moon-cl.dds 683 kb    
Planet_Moon-da.dds 683 kb    
Total 3,345 kb Total 11,359 kb