>I HAVE READ TIPS IN THESE FORUMS and i have tried to do the following:
>Depend on fleets
If you're playing against the AI, especially the tougher ones (like Cruel), sometimes it's a good idea to keep your fleet as small as possible to avoid upkeep costs. I've found that against any number of Unfairs, it's a relatively simple matter to keep your original fleet size and only have a capital, a few repair cruisers, and a couple heavy cruisers. The AI is very prone to suiciding its units on your starbases: exploiting this can almost always guarantee you a win. Against the AI, if you can find a choke point and set up a starbase, repair platforms, and repair cruisers, there's very little you'll ever need to worry about, except possibly for masses of antistructure cruisers.
>Boaster military in the beginning for multiple fronts.
For the starbase-based strategy, this would be worthwhile mostly against neutral targets.
>Have multiple fleets. Constantly press and flank the ai
Or just sit back and let a starbase do the work for you, while you research/fortify/get income to your heart's content.
>Make use of culture to reduce ai income
Not generally a good idea. Trying to hurt and overthrow planets through culture can easily be thwarted by the defender building one (at most two) culture centers in that gravity well. Unless the AI happens to max out the planet's logistics and doesn't build any culture centers, offensive culture is almost certainly going to cost more than it will benefit.
My advice: build a single culture center on each of your front-line(s) to prevent your own planets from being overwhelmed, and you'll probably not have to worry about it again.
>Halcyon is an advent main-- all others suck- long range powerhouse with bombers, and push ability to deter other craft. Halcyon is the carrier of choice.
Meh, it's not that all the others suck, it's that very little can compare to the Halcyon's strikecraft power, especially in the early game.
>Guardians with Repulsion do there jobs -nothing else matters.
>Advent star bases aren't exactly offensive structures lol. Though when surrounded by repair platforms there invisible to Ai attacks.
>Include 1 or 2 scouts in fleets to detect mines!!!!
Often the AI will fill up many of their gravity wells with mines until the cap. To quickly sweep mines, send in 3 or 4 scouts and some flak. Scouts will reveal mines, flak (with a 360 degree firing range) will destroy them.