Vasari strategy against Starbases

I really like playing as the Vasari. Their battleship is the best of the three races, their ships use phase-missiles which bypass shields, and their phase gates mean you can quickly reinforce a threatened system. It seems like a great race. But the problem I have is with their lack of any anti-structure ship. If you jump into a system with an enemy starbase and it's completely upgraded to the max, you're kinda screwed. If you attack with your fleet, you might win, but your fleet's gonna get torn to shreds. Instead of an anti-structure ship, the Vasari gets a mobile starbase. But does this really seem like a great option? You've gotta spend time in this hostile space building your starbase, while the other side could send a fleet over and destroy it. Or, if you manage to build the base, now you've gotta spend a lot of time and resources upgrading it to take on the opposing upgraded starbase. All the while, you're just sitting there, hoping they don't take any notice. Once you've fully upgraded your starbase, then you can send it over with your fleet to duke it out with the other starbase.

 

Am I the only one who dislikes this approach?

18,543 views 17 replies
Reply #2 Top

From a pure damage standpoint: Skirantra with max Bombers+Scramble Bombers. 3 of those and you are easily in the Mid Twenties range for Bombers which should take down a Star-base reasonably fast. Granted it depends on which upgrades the Star-base has. If someone has maxed out survivability and you are taking 10000+Shields + 18000+ Hull, then yeah, its going to take awhile but that's the whole point of maxing out that stat.

Alternately if for some reason you don't want to use Caps, Kanrak with Discharging Missiles will out range any star-base except for Argo with Akkan Targeting Up-link Assist. I think people forget Discharging Missiles since the damage increase is negligible but a 25% range increase is nothing to scoff at especially if you are adding 25% on the already high range of Kanrak and you have maxed out Phase upgrades as well.

To support your massed Bombers or Kanraks, I think both abilities of the Stilakus are painful for a Star-Base. I know for sure that Distortion will work on Star-Base and I think Shield Disruption will as well. Shutting it down, reducing its shield mitigation and increasing phase missile shield bypass is DEADLY.

Reply #3 Top

Basic strategy (To be used if the enemy does not have heavy anti strikecraft or phasic trap to guard the starbase).

Create Skirantras, lasuraks, make bombers, upgrade phase missiles = win.

 

More complex strategy (To be used if the enemy has phasic trap or anti strikecraft capabilities, this will be broken into two parts).

-If the enemy is fighter heavy:  Make heavy cruisers, they are almost immune to fighters, and can pack a serious punch on a starbase when you can mass at least 20 of them.  Integration is a useful ability in this situation.

-If the enemy is not fighter heavy, but has phasic trap:  Use your fleet, whether it be kanraks, skirms, or hcs to wipe out the hangar defenses with phasic trap, and then use bomber spam to take out the starbase.

 

Advanced and costly strategy (To be used in late game stalemates where the enemy has packed the well full of static defenses and has a heavily upgraded starbase.  You must have a large economy to support this strategy).

Make Kostura cannons, probably about 6-7.  Turn off auto fire.  When you are ready to attack with your bomber swarm and supporting ships, fire all 6-7 blasts at the well at the same time.  This will take out all of the static structures in the well leaving you only the starbase and a fleet to kill.  

 

 

-Star Player

Reply #4 Top

well, that's another way to put it

Reply #5 Top

the most effective option would be, in my opinion to build a starbase in the grav well and have 10+ overseers to heal it while it is building.  Have mine layers to lay mines around the starbase so that if the enemy rushes it it they will lose a large part of their fleet (and then you warp in another starbase).

Also fully upgrading the tier 5 starbase upgrade to allow the starbase to be constructed in enemy territory 50% faster really really helps.

Once the starbase is upgraded with enough health get some weapon upgrades and move it close to the enemy structures to take them out quickly. 

This is the most common tactic i've seen in multiplayer, and it is very effective.  It needs some extra fleet support since you will likely be facing bombers, a few carriers with fighters and some flak.

It is a rare occurence when this vasari siege strategy loses, as they have total control inside the grav well.

Then if you have a planet bomber cap or two you can just rape their planet HP while they cry in the corner :)

 

Reply #6 Top

using overseers to heal a building starbase idea gets +1.

Reply #7 Top

Hmmm, thanks fellas. I'll give the carrier idea a try.

Reply #8 Top

Quoting gamerlamb, reply 2
To support your massed Bombers or Kanraks, I think both abilities of the Stilakus are painful for a Star-Base. I know for sure that Distortion will work on Star-Base and I think Shield Disruption will as well. Shutting it down, reducing its shield mitigation and increasing phase missile shield bypass is DEADLY.
End of gamerlamb's quote

Distortion Field doesn't work on SBs, only other tactical structures. Nonetheless, you can use DF on things like repair bays or hangars that are supporting the SB.

Reply #9 Top

Quoting InfiniteVoid, reply 8
Distortion Field doesn't work on SBs, only other tactical structures.
End of InfiniteVoid's quote

Really? I could have sworn I had seen it work? Hmmmm......hurries away to load a vasari game. :)

Reply #10 Top

Quoting gamerlamb, reply 9

Quoting InfiniteVoid, reply 8Distortion Field doesn't work on SBs, only other tactical structures.

Really? I could have sworn I had seen it work? Hmmmm......hurries away to load a vasari game.
End of gamerlamb's quote

 

it absolutely does not work on starbases. that would be idiotic.

Reply #11 Top

Quoting Nightraid3r, reply 10
it absolutely does not work on starbases. that would be idiotic.
End of Nightraid3r's quote

I'll concede that it doesn't work but I fail to see that it would be "idiotic." It disables every other tactical structure lol and the Wiki currently states "The Subverter performs an in-grav phase jump, teleporting it towards an enemy target before channeling a disabling field of energy, disabling all frigates, structures, and starbases within a radius of 1600." So obviously the idea is not that idiotic. The only reason it doesn't is purely for balance purposes, not because of some vague fiat-based proclamation of idiocy lol.

Obviously you've had a bad day. Go drink a Mountain Dew and you will feel better :)

 

Reply #12 Top

That was like that before I got involved on the Sins wiki.

Reply #13 Top

Very few abilities can actually disrupt starbases.  Detonate antimatter can shut down abilities, and armistice will pacify them like everything else, but that's about it.

Reply #14 Top

i feel that magentize works on starbases?

 

Reply #15 Top

Vulkoras Desolators with the implosion warhead upgrade (or whatever it's called... the passive one). The additional damage is effective against both structures AND starbases. Also, their super-ability tears starbases apart. A couple of Desolators w/ the passive upgrade maxed out and the super-ability researched can rickroll a starbase by themselves.

It's ridiculous how quickly Desolators can destroy anything stationary (or slow, in the case of the Orkulus).

Reply #16 Top

The additional damage is effective against both structures AND starbases
End of quote

There are many capital ships that can take on an upgraded starbase.  The longevity of a power surge Kortul or the bypass damage of nanos from the Jarrasul or even just the bombers from a Skirantra can all make short work of a starbase without hull upgrades, but against an upgraded one you won't be taking it down anywhere near quickly enough.

A couple of Desolators w/ the passive upgrade maxed out and the super-ability researched can rickroll a starbase by themselves.
End of quote

Multiple level 6+ Desolators are not exactly something you can pull out of your sleeve, and this capital ship is vulnerable to sniping since it lacks defensive abilities.  Aside from the sluggish Jarrasul, it's your most vulnerable capital ships as Vasari.  Against a light defensive line relying almost exclusively on the starbase this should do the trick, but against a balanced defense including frigates, cruisers, and capital ships I'd use this cautiously and prefer a bomber-based approach if that's possible.

Reply #17 Top

Quoting Pbhead, reply 14
i feel that magentize works on starbases?

 
End of Pbhead's quote

It does...but only one ability interrupt per faction works on SBs (magnetize, detonate AM, and disruptive strikes)...

Honestly I don't really see a problem with Vasari lacking an anti-structure ship...

For one, Advent doesn't really have such a ship (starfish seriously needs some work)...and despite the ogrov being exceptionally powerful, often TEC players will still rely heavily on bombers...

Even as TEC, bombers are a preferable option to ogrovs unless you are facing phasic trap...and even then, you're better off taking out the Vasari Hangars with ogrovs and then using ogrovs + bombers to kill the SB...

Pretty much no matter what, you want lots of bombers in the mix when dealing with a SB...and Vasari just happen to have the strongest bomber armed with the best weapon...