Adding custom planets to Galaxyforge

How can I use my custom made planets during map creation using GalaxyForge3?

How does one add custom made planet(s) to GalaxyForge in order to be able to use these custom made planets during map creation. I figure one needs to edit the "GalaxyScenarioDef.galaxyScenarioDef" file? and then import the file to GalaxyForge along with an "icon" file? I can open "GalaxyScenarioDef.galaxyScenarioDef" with notepad+++ but what lines do I need to add to the script for GalaxyForge to recognise my custom planet(s)?

Any advice on this matter would be appreciated.   

4,265 views 8 replies
Reply #3 Top

Unless you made the mod yourself, you should just be able to copy the GalaxySenarioDef file in the gameinfo folder of the mod that adds planets and paste it into the GalaxyForge.

Reply #4 Top

Quoting ZombiesRus5, reply 2
Check here...

http://soase.weebly.com/add-planets.html#GalaxyScenarioDef
End of ZombiesRus5's quote

Thanks mate :grin: ,

This is what I was after. As I am already using "Distant Stars" mod and all I simply want to do is add more custom planets to the custom planets already included with the DS mod. I am therefore basically looking to edit the DS "GalaxyScenarioDef.file" already in my GalaxyForge folder.

One question though re: your link. Where the author talks about PLANET ENTITY and uses the example of "planetswamp.entity" located in mod/gameinfo, this is a .BIN file. When I open .BIN files using wordpad++ all I get is a bunch of unrecognisable symbols. So how do I read .BIN files?

Reply #5 Top

Quoting Vaultdwella, reply 4
One question though re: your link. Where the author talks about PLANET ENTITY and uses the example of "planetswamp.entity" located in mod/gameinfo, this is a .BIN file. When I open .BIN files using wordpad++ all I get is a bunch of unrecognisable symbols. So how do I read .BIN files?
End of Vaultdwella's quote

You have to convert them into .txt files. There is a convert data program in your sins of a solar empire that you can use if you are comfortable with command line/batch files. Otherwise harpo has a nice GUI tool that will do the conversion for you.

Reply #6 Top

Quoting GoaFan77, reply 5

Quoting Vaultdwella, reply 4One question though re: your link. Where the author talks about PLANET ENTITY and uses the example of "planetswamp.entity" located in mod/gameinfo, this is a .BIN file. When I open .BIN files using wordpad++ all I get is a bunch of unrecognisable symbols. So how do I read .BIN files?

You have to convert them into .txt files. There is a convert data program in your sins of a solar empire that you can use if you are comfortable with command line/batch files. Otherwise harpo has a nice GUI tool that will do the conversion for you.
End of GoaFan77's quote

Great mate |-) (the modding in MTWII is so much different to this, I guess adding planets is not as simple as I originally thought).

I managed to convert the BIN files into TXT using a GUI converter. The question then is once I am done using the files do I need to convert them back to .BIN? or will everything still work fine if I leave files in .TXT (this mainly pertaining to planet.entity files at this stage).

Reply #7 Top

The files will work fine as txt but bin does use less memory and loads games faster.

Reply #8 Top

Thanks for all the help and advice. Finaly managed to import my x1 custom planet. All and all; troubleshooting included, the whole process took no less than about 8 hours to do and x1 Distant Stars mod reinstall. I am such a noob when it comes to this. \o/