Maps in Rebellion
Rebellion with its new matchmaking options offers an opportunity to rationalise the Sins multiplayer map catalogue. One of the most popular online games staged an entire championship recently using only one map. There was nothing random about it either, all the neutral spawns were entirely predictable, even the respawns. The gameplay took place on the map, rather than being driven by it.
By comparison, the Sins map situation is a mess. One of the issues most frequently brought up is the difficulty of organising the use of community-created custom maps because there is no straightforward means of loading a map into the database. However this ignores another aspect of the problem, which is that even if you do manage to create a unified community map download, as we did, that players with foreknowledge of the map layouts have a vast advantage over players who do not have. This is even true of the maps included with the game. Players prefer the random maps, for all their quirks, because they are familiar with them and because they can be confident that their opponents have only the same level of familiarity with them.
A further problem with the maps presented with the game is that to put it bluntly not many of them are very good. There is an absurd proliferation of tiny 1 vs 1 maps that no-one ever uses online and a distinct absence of maps for 4s and 5s which are popular online. Plus, the few good 2s and 3s maps that do exist are buried amid the dross, known only to experienced online players, with newer players given absolutely no indication which maps it might be valuable to practice at least once or twice.
I believe that the random maps have been very detrimental to the development of Sins as a game. What I'd like to see is the use of just five pre-created maps- one for competitive 1s, another for 2s, another for 3s etc. If, and only if, Sins ever got to the stage where you could have Bo3 games- which I find extremely doubtful for 4s and 5s and is why I don't consider that size of game to be capable of a decent competitive standard in Sins- then you might want three maps for each type of play, fifteen in all. These maps and only these would be available for MP and marked as MP maps, the rest would be SP maps to lark around on.
