I uderstand what your saying GoaFan 77, but why do AI Players completely ignore Pirates and not treat them like an opposing Player? I.E. attack there base when there are no other immediate threats other than Pirates nearby? In Maps with a lot of Pirate bases this is especially a problem (not talking about my mod) you can have a lot of Pirate Bases in normal maps especially with the map creator, so for AI Players to just ignore them??
Because the pirates are still a very low threat compared to the other players who actually expand and build massive dangerous offensive fleets to attack your planets with.
Why attack the pirate base when you can attack the more dangerous players?
I have never tried this but maybe create a map where every planet is a Pirate Base, apart from your Home World and any other AI PLayers Home World, I wonder what would happen? Would AI Players be forced to start clearing out Pirate base after pirate base or will they just ignore each one and send there fleets to attack your home world instead?
Yes, they would start attacking the pirate bases, but it would take a very long time, since they'd have to build up their fleet first. Back when I was a complete newbie I thought the AI always ignored pirates, and when I saw there was a pirate base at a choke point between me and the AI, I thought I was safe to turtle as long as I felt like it... but then, about 40 minutes into the game, the (viscous) AI suddenly appeared at my front door with a massive fleet, having completely destroyed the pirates.
The AI will only attack pirates when that's the only way through to the enemy, but even then, attacking the pirates isn't necessarily a good idea, strategically.
There's no need to increase the combat priority of pirates among the AI. Ignoring the pirates is often the best option.