Can't mod original Sins

I just tried to put together a small mod for the original Sins, but no matter what I do, the game crashes all the time.
It crashes as soon as there is a GameInfo folder in the mod folder, even if it contains only unmodified original sins files straight out of the game folder and even if the GameInfo folder is completely empty.

Entrenchment and Diplo run fine with a variety of mods (or empty GameInfo folders), but original Sins crahes as soon as there is a GameInfo folder.

Does anyone have an idea what is going on here?

7,551 views 10 replies
Reply #1 Top

What version of Sins do you have? I remember old versions of Sins needed ALL of the game files in the mod folder even if they weren't altered. I don't remember if they later changed it to bring it in line with Entrenchment/Diplomacy.

Reply #2 Top

Correct, Sins 1.191 still needs all of the files.

Reply #3 Top

Thanks for the fast answers.

But do you mean only the complete GameInfo folder, or also the texture, sound and other (non addon) folders and files?

Reply #4 Top

Quoting -Norbert-, reply 3
But do you mean only the complete GameInfo folder, or also the texture, sound and other (non addon) folders and files?
End of -Norbert-'s quote

I think all of them, but if it makes a difference you could try just coping and pasting the gameinfo folder first.

Reply #5 Top

It does make a difference, because I want to send this mini-mod (replacing all blob lasers with beam-effects if anyone cares) to a friend, so the smaller the better. The GameInfo is just 1.27 MB, so no problem to send. The Sound and Texture folders on the other hand are more than 200 MB and 1 GB big.

But luckily it is enough to only copy the GameInfo folder, which makes matters easier.

Thanks again for the help.

Reply #6 Top

I got a new problem.

While the frigates show the changes just fine, the capital ships don't. The files are all correct, but the capital ship entity files are ignored. I even tried to put nonsense into it, that should make the game crash, but it loaded just fine, so the capship files are ignored completely.
Does anyone have an idea why?

Reply #7 Top

VERSION?  :annoyed:

What version is the game at and where did you get the reference files? All modding questions need to start with this most basic info please.

The Org Sins needs all the Reference files, not textures or sounds. Basically all the files that Ent and Dip manifest files list because Org Sins does not use manifests.

Reply #8 Top

Quoting -Norbert-, reply 6
While the frigates show the changes just fine, the capital ships don't. The files are all correct, but the capital ship entity files are ignored. I even tried to put nonsense into it, that should make the game crash, but it loaded just fine, so the capship files are ignored completely.
Does anyone have an idea why?
End of -Norbert-'s quote

The only way I could think of this happening is if you were either editting the wrong ship (make sure you changed the TEC battleship, not the Vasari one) or you somehow renamed the file.

Reply #9 Top

Quoting myfist0, reply 7
VERSION? 

What version is the game at and where did you get the reference files? All modding questions need to start with this most basic info please.

The Org Sins needs all the Reference files, not textures or sounds. Basically all the files that Ent and Dip manifest files list because Org Sins does not use manifests.
End of myfist0's quote

As I already wrote in the post directly above the one you answered to, I took the files from the game's root folder ([...]\Stardock Games\Sins of a Solar Empire\GameInfo). Version is 1.191 of the original. But why would that matter for files being completely ignored?

And I found the problem. It is (again) something that works fine wtih the addons, but makes trouble for the original. Inside the GameInfo folder I had a Backup folder, with copies of the capitalship files in easy reach. For some reason the game loaded the files in that subfolder, instead of the ones in the actual GameInfo folder. Moving the Backup folder somewhere else resolved the issue.

When I did something similar for Entrenchment and Diplo, it worked just fine (with the files in the Backup folder being ignored), so I didn't expect that to be the cause.

Reply #10 Top

The modding capabilities were changed significantly from Original to Entrenchment. It is why you find the vast majority of mods have left Original Sins. Entrenchment is much easier.