You know, maybe the infocard is just finally taking into account that the hangar can fire at 2 targets per bank in each direction. This isn't a new change but its the only thing I could think of that would cause its DPS to double.
This could be the case...so, would this also affect the solanus adjudicator which can target 5 things? Or SBs?
1. I'm guessing what he means is that you can research each pact technology individually ie. supply pact would simply require 8 labs, not all the preceding pact techs...since the supply pact is in no way logically tied to the other pacts (ex: siege technology isn't going to be needed to improve supply depot technology) I can see where he is coming from...however, I personally think this would just lead to beelining of the top tier pacts...not a fan of removing the lower pacts as tech requirements...
2. Again, perhaps more realistic, but it would be bad for gameplay...
3. Maybe...but weapon and economic technologies give pretty small bonuses, makes only sense that pacts and envoys would yield comparable bonuses...massive bonuses like pre v1.3 would just be OP (anima pact for Vasari, supply pact and mutual threat in general)....
4. I'm guessing maybe pact be offered to more than one faction? Like, you could offer your pacts to more than one faction?
As for superweapons, if you really want to see them you should stop playing on lower difficulties, those AI's simply will never accumulate the resource stockpile needed to build a superweapon...harder AI's will though since they get resource bonuses...
I have seen a hard AI build a novalith, so it's not like low level AIs won't build them...I just think harder AIs will increase the odds of them being built...
Also, make sure the AI actually has 8 of the appropriate lab...I just played a cruel AI last night, and found out it never built more than 4-5 of each lab, so even with infinite resources and programming to build superweapons, it never would have been able to...