Is It Possible...

Hi, I was wondering if someone could answer a quick question for me.

 

As it stands now sins has a frigate factory thad builds frigates and cruisers, and a capital factory that builds well ... capitals.

 

What im wondering is, is it possible to add more shipyard types so i can build frigates and a frig factory, cruisers at a cruiser factory, battleships at a battleship factory and capitals at a capital factory?

 

there seems to be room on the ui bar to move the set rally button which would make room for more build icons, im just not sure if its possible.

 

Any ideas?

7,339 views 16 replies
Reply #1 Top

This is not possible to do as you have it stated here.

The only way to construct frigates and cruisers is through the frigate factory and a starbase with the factory upgrade (tech).

The only way to construct capital ships is through the capital ship factory.

This is hard coded.

There other two ways to spawn/create ships is through abilities.

The CreateFrigate buff instant action type is meant to create temporary frigates (temporary do not use fleet supply). It can be used to make frigates that take up fleet supply too, however this method does not prevent a frigate from being created when there is no available fleet supply which can easily result in negative fleet supply.

The SpawnShipsAtPlanet (see vasari phase gate) buff instant action type can be used to spawn frigates and will observe fleet supply limits. However, this mechanism has all ships that are spawned phase jump into the planet. It is possible to spawn capital ships this way, but capital ship supply is ignored which can easily result in a negative capital ship supply.

Hope this helps.

Reply #2 Top

so were restricted to 9 frigs, 9 cruisers and 9 caps then? is there no way of getting more construction window room for extra ships?

 

Reply #3 Top

Yeah, no way of adding more to the factories. You can, however, have stuff spawned via an ability like Returning Armada.

 

:fox:

Reply #4 Top

That's a darn shame, too. I'd be nice to add stuff like that. Once again, our enemy, known as the Hardcode, gets in the way...

Maybe Rebellion will have more options?

Reply #5 Top

Quoting JA_394, reply 4
Maybe Rebellion will have more options?
End of JA_394's quote

I think it has to with the addition of Corvettes, but I doubt it will be any more flexible for us. It will just add another 9 slots to work with.

Reply #6 Top

Quoting Kitkun, reply 3
Yeah, no way of adding more to the factories. You can, however, have stuff spawned via an ability like Returning Armada.
End of Kitkun's quote

Hrm... Seeing as how the frigate and capital ship factories have 5 (or 7) spare ability slots total, theoretically one can make an ability which costs resources that spawns a special ship, with the ability's cooldown representing a "build time" of sorts.

Reply #7 Top

Quoting Lavo_2, reply 6
Hrm... Seeing as how the frigate and capital ship factories have 5 (or 7) spare ability slots total, theoretically one can make an ability which costs resources that spawns a special ship, with the ability's cooldown representing a "build time" of sorts.
End of Lavo_2's quote

Yup. You can also have a delay on the buff so that the ship doesn't actually spawn until the cooldown expires.

I thought the ability limit for everything was 5?

Reply #8 Top

Quoting GoaFan77, reply 7
Yup. You can also have a delay on the buff so that the ship doesn't actually spawn until the cooldown expires.

I thought the ability limit for everything was 5?
End of GoaFan77's quote

Didn't know that bit, that would work nicely if one needed more ships.

Wasn't sure due to extra buttons and stuff, hence why I said "or 7".

Reply #9 Top

Quoting GoaFan77, reply 7
I thought the ability limit for everything was 5?
End of GoaFan77's quote

Indeed it is.

Quoting Lavo_2, reply 6

Quoting Kitkun, reply 3Yeah, no way of adding more to the factories. You can, however, have stuff spawned via an ability like Returning Armada.
Hrm... Seeing as how the frigate and capital ship factories have 5 (or 7) spare ability slots total, theoretically one can make an ability which costs resources that spawns a special ship, with the ability's cooldown representing a "build time" of sorts.
End of Lavo_2's quote

maybe I was too technical, but this is what I already described. You can only use SpawnShipsAtPlanet with this approach and only to spawn in frigates. Most likely the AI won't be able to make good use of this as role types would be completely lost in the section process and would most likely just randomly spend it's money on a poor fleet selection.

Reply #10 Top

You mean it doesn't already? The Advent AI just spams Revelations, Disciples, and sends Aerias to my worlds and forgets about them.

I saw a fleet of 107 Disciples and 3 Revelations earlier today. Ridiculous.

Reply #11 Top

So you can't make frigate page 3 then?

Reply #12 Top

Quoting Monkeyshinex, reply 11
So you can't make frigate page 3 then?
End of Monkeyshinex's quote

No... It's ... hard ... coded ...

Sorry.

Reply #13 Top

We are stuck with a frigate factory that builds frigates and cruisers, but a capitalship factory that only builds capitalships and you can't get it to build "Battlecruisers"... no support for page:1 in player entity file?

    capitalShipInfo
        Page:0
            count 4
            entityDefName "CAPITALSHIP_TCACentauro"
            entityDefName "CAPITALSHIP_TCADRESDEN"
            entityDefName "CAPITALSHIP_TCABETAKOL"
            entityDefName "CAPITALSHIP_ATHENA"
        Page:1
            count 6
            entityDefName "CAPITALSHIP_TCACARRIER"
            entityDefName "CAPITALSHIP_TCACOLONY"
            entityDefName "CAPITALSHIP_TCASIEGE"
            entityDefName "CRUISER_TCASUPPORT"
            entityDefName "CruiserTCAUltraHeavy"
            entityDefName "CruiserTCAUltraSiege"

Oh to dream... while I'm at it I want a campaign and campaign editor

Reply #14 Top

Couldnt you make another Frigate Factory, Call it Frigate Factory 2, with a different page of frigates?

I would assume you could that also with Captial Ships factories.

Reply #15 Top

Quoting -Ue_Carbon, reply 14
Couldnt you make another Frigate Factory, Call it Frigate Factory 2, with a different page of frigates?

I would assume you could that also with Captial Ships factories.
End of -Ue_Carbon's quote

No, the frigates available are in the Player[Race].entity file, not the PLANETMODULE_[Race]ORBITALFRIGATEFACTORY.entity file.

 

If you are willing to use the fleet beacon spawn for the player, I may have an approach that's useable by the AI as well if you REALLY, REALLY need more than 18 frigates/cruisers...

I've accidentally done this before, but it could be utilized for something like this.

 

Reply #16 Top

Ah gotcha.