That sounds like a good start, though I'd doubt increasing the speed of the Revelation would result in anyone building Revelations. That particular capital ship needs to be almost completely reworked.
End of DirtySanchezz's quote
Agreed. I think it could be made a great true siege ship or could be tweaked to stay as the Support/Siege Hybrid. My Ideas for new abilities/tweaked abilities to keep it in its current niche:
Reverie- The only ability that doesn't need tweaking really. Useful for stunning Caps and stopping channeled abilities especially things like Missile Barrage, Drain Planet & Stabilize Phase Space. Also useful for taking out some key support abilities such as Repulsion and Designate Target.
Guidance- Make it Passive with a range of 6500-7500-8500. Target all Friendly Ships & Structures with Abilities and/or Shields. Decreases ability cooldown 10-15-20% and increases Shield Regen 5-10-15%.
Clairvoyance- (It's intended use will never be that useful but I tried): Targets friendly, enemy and unowned planets. Allows the viewing of a distant planet for a brief period of time and reveals production orders at Enemy planets, Frigate Factories, Capital Ship Factories & Starbases (basically you can see anything being built by clicking on the building or planet). (The duration, cooldown & AM cost are all fine I think)
Provoke Hysteria- This doesn't need to much work. I would simply put a minimum damage amount say 1% bombing & pop damage over 40 Seconds with a minimum of 1500 Planet damage & 100 Population killed. This basically guarantees a killing of a Volcanic or any Asteroid. Before people say anything, its not OP-This would put it roughly in line with Drain Planet.
The Above Changes would make Revelation an OK Support/Siege. What I would REALLY prefer, would be to have a true Assault/Siege Cap Ship. Since the description of the ship says it will "channel their wrath and inflict chaos", my ideas for such are as follows:
Chaos Storm: Project Fear and Paranoia over a small area causing enemy vessels to panic and target friend and foe alike. Targets: Enemy Frigates and Cruisers. Causes 3-6-9 vessels to change targets and attack closest vessel in range whether friend or foe. Duration 10-15-20 seconds. AM Cost- 90-80-70. Cooldown-90-80-70.
Wrathful Aura: Ill will and malice seethes in every vengeful attack on structures and planets causing confusion to the production capabilities of the target. Passive. Targets: Planets & Orbital Structures with build orders. Every shot has a chance to Increase build time on Planetary Improvements & Factory Orders by 15-30-45% for 10-20-30 seconds. Non-Stacking.
Telekinetic Blast: Projects a wave of telekinetic force out of the front of the ship causing damage and throwing frigates and cruisers out of position. Targets: All enemy ships in 20-30-45 degree angle in front of ship within range of 4000-5000-6000. Causes 150-250-350 Damage and throws frigates and cruisers away from the Revelation.
Provoke Hysteria: Same Description. Targets Planets with Population. Causes 1% bombing damage to planet health & population per second for 40 seconds. Minimum Damage 1500 Planet Health & 100 Population.
This would be my Revelation Assault/Siege Cap Ship.