Strange Code of Doom.

I loaded basic Sins from my disc to a new computer to get the original bomber asset, but when I went to game info it was in a strange code. How do I decode/work around this strange language.

4,348 views 5 replies
Reply #1 Top

It's in binary format.  You have to run ConvertData.exe on the file to turn it into readable text.  You could also just go download the appropriate set of reference data already converted if you can find it.

-dolynick

Reply #2 Top

http://soase.weebly.com/convertdata.html

You will probably need the proper ConvertData.exe for older files though. Harpos tools include all the original ConvertData.exe's if you need them. The .mesh might not need a specific one as they are basically the same files.

If you want to upload it I can convert and add to XSI and shared models page. Will also need the textures if you can find them.

Reply #3 Top

How would you want me to upload it/what files specifically?


Shared models page? This on the forums or? Sorry if these are n00b questions.

 

Reply #4 Top

If you want to get into modding I would suggest opening an account on a free file hosting site like FileFront or FileFactory, there are lots of them. If not I guess you can email me
myfist0 at hotmail dot com.

http://soase.weebly.com/models.html

http://soase.weebly.com/beta-models.html

 

EDIT: BTW do you know if it actually a different model from what's used now?
Whats the file name? Different in-game?

 

Reply #5 Top

The original TEC bomber was replaced by the Semi-Stealth bomber that we have now. It was replaced after the release of entrenchment I believe, or shortly before.

Edit: I believe it's used in some capacity by Distant Stars.