After you claiming that 2 halcyons, even with lvl 3 push can kill even moderately armor and health upgraded vas bombers, i stopped taking you seriously.
You cant stack push, like you can stack burst. And both push and burst need micro to be defective against someone who micro his bombers.
Oi Vey- where do I start...
Yes Halc's kill Vas Bombers, Do it all the time in Private Lan Games not "Comp Stomp" as you so eloquently put it in another thread. The point is not that the Lvl 3 Push kill's them by itself. Lvl 3 Push hurts them and drastically reduces bomber effectiveness through slower max speed & acceleration and then the full contingent of Fighters spewing out of my Halc's mop them up. After TK Push, bombers have nothing to shoot at and move at half speed and half acceleration. So they have no targets, take 2x as long to change targets and 2x as long to arrive at targets. Also as you pointed out, Bombers are often microed but after being hit by TK Push, micro strategies are much less effective as the SC are out of alignment. TK outranges SC so there is no loss of Cap ship in that "Opening Bombing Run" of SC. With 2-3 Halc's providing SC cover from TK push, I chew through bombers needing only 1 fighter squad for every 2 bomber squads I face.
You're right, I can't stack push but the point is I DON"T WANT TO. I want to be able to continually make enemy bombers a complete non issue BEFORE I lose a Cap ship in an initial bombing run. Flak Burst means you ALWAYS take losses because it can't out range huge fighter swarms and it doesn't provide cover.
I will grant you one thing, if the scenario plays out EXACTLY as you have stated, then sure Kol can be HIGHLY effective at killing tons of SC. But only if you have 3 Kols together and those Kols hit a large majority of bombers with Flak at the same time and if you are willing to accept the loss of 1 of those Kols.
The problem is if you really are playing a skilled player they will see the kol and micro their Bomber's away until Kol has been neutralized. I keep an Antorak in my Carrier spam fleets for the specific purpose of taking out anti-SC abilities, 1 Shot of Phase Hull and you break the necessary chain of multiple flak bursts to insta-kill bombers. By Then, I have used my first run to another Kol and can Micro the bombers back to my fleet for a quick hit of Repair Cloud. By the time they turn around to attack the now Unphased Kol, they have recovered the majority of HP lost from the non phased kols Flak Burst in the first run and can survive a single burst from the 2nd Kol and kill it.
And before you say, BUT I WILL HAVE 5-6 KOLS TO OWN YOU WITH LVL 3 FLAK BURST!
If you have 5-6 Kols with lvl 3 Flak Burst, then knowing my play style, I will have at least 3 Kortuls in this size of a fleet with Lvl 3 Disruptive strikes along with Power Surge, Flak Burst will be shut down very quickly.
Ok, Im sick of arguing over this. This will be my last post on the subject. Point is, Yes- I will concede that in a perfect world, perfect scenario environment, Flak Burst COULD be very effective. If this has happened for you, congrats, you have successfully pwned against players who can't micro their bombers.
However, there are simply TOO many variables that can go wrong and make flak burst shall we say impotent.
For an overall anti-SC utility my money will be on TK push EVERY time. It damages, provides cover and greatly nullifies effectiveness creating bait fish for my fighter sharks.
Put another way, TK Push is to Bombers what Repulse is to HC's. If you haven't seen the utter devastation that effective Repulse Micro can be against a large HC fleet, then you won't understand the effectiveness that is TK Push vs Bombers.
If you can't see it after the above explanations and analysis, then you have I suppose won the discussion by attrition.
PS- I love the Kol, usually have 2-3 in big TEC fleets. But as Tanks, not SC killers.