Hey guys, the 1.84 release caught me completely off guard. Thank the Gods FoK still works with 1.84 LOL. I am releasing my Sol Map Pack. The pack includes 6 maps including a readme of important information regarding each map.
I consider only 1 map "finished" which is "Battle of Sol". The biggest issue with these maps is that I do not have a way of matching planet types with the mod, Fall of Kobol. This means that the planets will most likely not match up.
The Sol System contains all of the planets with nearly all the moons. It is made to feel authentic while still remaining fun for a video game.
6 maps (readme.txt contains far more info):
"Battle of Sol Coop" - A map designed for the AI not to frack up too much. It includes the 12 colonies all merged into a Black Hole system (a nod to "FoK Caprica is Burning"). The map is primarily for a 2 front war to be fought. If the 2 front war is lost, chances are the war will be fought in the Sol system instead.
"Eye of Jupiter" - Similar to Battle of Sol, but with the 12 Colonies laid out like the BSG Universe. This is the most incomplete map included. I have not been able to test this thoroughly as I need another person. AI teammate is not recommended.
"The 12 Colonies of Kobol" - A singleplayer map. Player is in control of the 4 main Helios systems. The Cylon invasion is about to begin. The goal is to survive and end up in Sol. It is NOT recommended to rush for Sol until your fleet is ready. The Cylons WILL follow you.
"The 12 Colonies of Kobol HARD" - A singleplayer map. Player is in control of the Helios Alpha System. The other 3 Helios systems went silent. The invasion begins sooner than the normal version.
"The 12 Colonies of Kobol MP" - A coop variant of the normal 12 Colonies map. Not recommended for AI teammate unless you are a sadist.
"The 12 Colonies of Kobol MP HARD" - A coop variant of the 12 Colonies on Hard. AI teammate may be better behaved. Best to assume your AI teammate is gonna die with their planets.
I am 100% the maps are not bug free. They are still in the early phases of optimization. Please post any feedback or feel free to edit them yourselves. I used E4X Galaxy Forge because it was compatible with FoK content.
*The 12 Colonies maps include the Sol system. Anyone can FTL jump to Sol, but entering past the star requires the Eye of Jupiter. To enter the Sol system, a player (or AI) must find another system containing the Eye. Each variant of the 12 Colonies maps have a different system name for the Eye, making it difficult to find right away. The only similarity is that the star containing the Algae Planet is always near the system containing the Eye.
It is not recommended to rush for Sol as the Cylons only care about destroying your fleet. If they discover your small fleet near the Eye, the Cylons will eliminate you. It is recommended to fortify the Helios Alpha system and then continue colonizing elsewhere to throw the Cylons off your trail.
P.S. Any bugs or issues, look at the known issues section in the readme. It contains some of the problems with the maps.
It is also recommended that players not build trade/refinery facilities to improve end-game performance, but it isn't necessary.
The maps are also compatible with Vanilla Sins. I was able to test the FoK mod without major problems with 1.84; so no need to downgrade versions to play!
@ ZombiesRus5, if you like the maps, feel free to use them. I just ask for credit somewhere. The only issue is that they need to be properly edited in a FoK Galaxy Forge.
edit: I regret to say that DLC is required. I can try to remove all the DLC, but I feel like the BSG universe really needs it.