I have a rather massive bug fix coming along with some new options I'd like you guys to try out.
New Embassy Feature-> Once you establish Ally relationship with a faction and they have an envoy at your homeworld, they will grant you an Embassy constructor. Currently an embassy is a scaled down version of the other factions starbase along with the capability of hiring capital ships and support fleet from that faction.
New research tree items for Capital Ships and Titans. Titan access is no dependent on unlocking certain capital ships.
New Flagship build choices from Titan menu. Not wanting to wait for your shiny new Titan you can transfer your Admiral to a Flagship based off design from your Capital Ships. Flagship crews are the elite of the elite capable of targeting more than one ship per bank. They will also gain more durability due to advanced crew upgrades.
New ability to build a Titan from your Capital menu. Making Titan designs available at lower costs and with less experienced crew will result in a less powerful Titan, but still with devastating abilities.
New maintenance requirements. Capital Ships and Titans no longer cost fleet supply (only capital supply). Unit Maintenance has been split between Capital Ship research and Fleet research. Fleet supply per level has been reduced to reflect the Capital supply. My hope is to get the AI to build more capital ships.
New Capital Experience research modifier for each faction. Now increase your capital crew targets per bank when researching Capital Crew Experience upgrades.
New flagship victory mode. You'll start the game with a Flagship taking up your titan slot. If you lose it you lose the game. Note: The AI will actually use his Flagship unlike the vanilla game.
New scenario option. The Rebellion is over, gain access to all your loyalist and rebel research and units. Wage war to the full capacity of your faction.
The bug list is rather big, I'll also need to go through the change log which will also be rather big before I can post anything on it.