Also assuming that for your Blood & Chrome forum, you have advised that you have everything you need now? i.e. models, ability ideas, Cylon sounds etc.
Hmm... not quite what I stated (see original post). But let me state it a bit differently. I don't want any more ideas for ships or modules as I have enought to complete the factions. Additionally modeling and texturing new ships is extremely time consuming and as you can see the amount of available modellers is extremely thin. I'll likely re-texture any remainging cylon models that were never completed in Sot13t. My primary goal for R6.1 is to have all the cylon models in game with a decent texture including main view, info card, and hud icons.
I won't be doing any abilities or research with R6.1 but ideas are still welcome. Though as you can see most people like to only play and not help out much so the few that have contributed are greatly appreciated.. I suspect it will take much of this year to replace out all the abilities and research trees even with help.
Do you need more sounds? do you have the raider sound, stuff like that?
Or do you have enough sounds?
I've hit the barrier on what I can add sound wise (game limitation). I'm hoping rebellion will increase the max from 2000 sounds up quite a bit (already requested this change). Do you have a utility that plays ogg? You can see what sounds I have (minus the ones you've done). I've also collected a few more sounds too, but we might as well hold off adding more until Rebellion comes out to see if they soften up the max sound files.
So... for rebellion... the 2,6 and 8's will be the splinter faction and the 1, 4 and 5 models the "main" Cylon faction?
or could the rebel faction be the old school cylons vs. the new models?
There are not enough old school cylon models available to make an entire faction. We might be able to string together enough to make a old school militia with some of the old Sot13t models.
In regards to rebellion I'm in a wait and see mode on how they actually setup rebellion. Do you declare a faction in game? Do you declare your faction at game start? Do mods have to make use of rebel/loyalists? The features have been re-written some since the initial statement so it's not real clear what will be the end product.
What we know for sure is we will have Titans. Depending on the answers to the previous questions will decide what is possible or forced on mods. I won't be afraid to change up or keep simple my modding approach for Rebellion so the project remains feasible.