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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,542 views 3,050 replies +1 Loading…
Reply #751 Top

Quoting koobalt, reply 749
90% done of UV
End of koobalt's quote

Awesome, I'm stoked to see how it turns out.

Reply #752 Top

Well since i'm terrible at texturing i will only make copy/paste from Thor texture...

 

edit: well i'm not happy with the model, i need to rebuild some parts... 

Reply #753 Top

I was just wondering, is it possible to get it so only BSG music plays? It's mainly so I could get a more imerssive feel with the mod. Exp: I'm playing for a while and after the Colonial anthem I get vanilla sins music, for the next hour or so, and it just ruins the feel of it. If it isn't I understand and if this question has been asked before, my apologies.

Reply #754 Top

Quoting gladiatormaster87, reply 753
I was just wondering, is it possible to get it so only BSG music plays? It's mainly so I could get a more imerssive feel with the mod. Exp: I'm playing for a while and after the Colonial anthem I get vanilla sins music, for the next hour or so, and it just ruins the feel of it. If it isn't I understand and if this question has been asked before, my apologies.
End of gladiatormaster87's quote

Hasn't been asked. It should be possible though. Might try looking at Game.musicdata to see if you can change it out to only BSG music.

Reply #755 Top

Alright, I fixed my problem. All it took was an audio converter and the music assets from Sot13T. My guess was since there was little of certain audio files (Battle, Sad, and Quiet) the game fetched what wasn't there from the base assets of the game. So I grabbed those files from Sot13T and placed them in the audio folder for the Colonials. I also changed the menu song from "Prelude to war" to "Storming New Caprica".

Reply #756 Top

 well 90% of texture done ;] And yes i manage to redone some parts correct uv and almost complete texturing since my last post edit  :cylon:

edit:

+1 Loading…
Reply #757 Top

Here's some other shots of this beast. 

Reply #758 Top

Damn, and we have to wait for Rebellion to come out, to use it? Worth the wait!

Reply #759 Top

Z u mentioned that the Jupiter might shine aswell right? would both these titans units be on wait till Rebellion comes out?

Reply #760 Top

Quoting koobalt, reply 756
 well 90% of texture done ;] And yes i manage to redone some parts correct uv and almost complete texturing since my last post edit  

edit:

Reduced 89%Original 640 x 244
End of koobalt's quote

Simply Awesome! Amazing work Koobalt. :beer:

Reply #761 Top

What you will said if this ship was me and ZombiesRus5 PrimaAprilis  joke :cylon:

Reply #762 Top

8C X( 8C   8(| :(   Still is an Awesome ship and Good work even if it's an April Fools Joke. 

Reply #763 Top

Quoting Stalcore, reply 762
  8(|   Still is an Awesome ship and Good work even if it's an April Fools Joke. 
End of Stalcore's quote

Haha, It was an April 2nd Fools Joke ;)

Reply #764 Top

Just wondering, am I the only one who thinks that some of the battlestars (Galactica type and Mercury class, to name two) have faces?

Reply #767 Top

Quoting gladiatormaster87, reply 764
Just wondering, am I the only one who thinks that some of the battlestars (Galactica type and Mercury class, to name two) have faces?
End of gladiatormaster87's quote

well after that last pick, now you not the only one  :cylon:

Reply #768 Top

Quoting ZombiesRus5, reply 763

Quoting Stalcore, reply 762   8(|   Still is an Awesome ship and Good work even if it's an April Fools Joke. 

Haha, It was an April 2nd Fools Joke
End of ZombiesRus5's quote

BTW, if anyone thought this was a April Fools joke, the joke is on you. The model is really awesome to behold for a Titan.

 

Koobalt,

Do you have the original Jupiter model and texture. I'd like to rebuild the mesh from scratch and not have to reverse engineer if necessary from Sot13t (Can't remember if you said whether you had it previously, sorry if you had). If not it's ok, I can convert it use 3d object converter, it just sometimes isn't quite so accurate and requires some fixing.

 

Reply #769 Top

Quoting ZombiesRus5, reply 768

Quoting ZombiesRus5, reply 763
Quoting Stalcore, reply 762   8(|   Koobalt,

Do you have the original Jupiter model and texture. I'd like to rebuild the mesh from scratch and not have to reverse engineer if necessary from Sot13t (Can't remember if you said whether you had it previously, sorry if you had). If not it's ok, I can convert it use 3d object converter, it just sometimes isn't quite so accurate and requires some fixing.

 
End of ZombiesRus5's quote

Sadly the model was made when i have no idea about texturing, and File'o'soft was making UV and texture for the Jupiter that i don't poses, I can provide you with the original model in .obj with my UV but no texture to it...

 

but if you want, and you or someone else give me an idea how to redone the  middle part (i mean the part that connects all "hangars") i can redone the model, make new uv and a new texture something similar to Cetus texture.

 

 

Reply #770 Top

Yeah, I always thought that it should be larger, due to the fact that it spawned Mercuries. At least the mid section.

Reply #771 Top

Hahahahahahahahahahaha Koobalt!!!!!! Love the "face-on-battlestar" pic.... 

How big will the Cetus be in comparison with the Cylon Colony? 

Reply #772 Top

Quoting ZombiesRus5, reply 768

Quoting ZombiesRus5, reply 763
Quoting Stalcore, reply 762   8(|   Still is an Awesome ship and Good work even if it's an April Fools Joke. 

Haha, It was an April 2nd Fools Joke

BTW, if anyone thought this was a April Fools joke, the joke is on you. The model is really awesome to behold for a Titan.

 
End of ZombiesRus5's quote

 

Now that's just mean Z... hahaha

Any progress on the research trees? is anyone helping you with this? 

Reply #773 Top

About Jupiter, perhaps I can make the inner part as frigate/cruiser shipyard, and by using abilities the ship can spawn  a random cruisers??

Reply #774 Top

Quoting koobalt, reply 773
About Jupiter, perhaps I can make the inner part as frigate/cruiser shipyard, and by using abilities the ship can spawn  a random cruisers??
End of koobalt's quote

 

Sounds awesome! 

Reply #775 Top

ehh i hate having abilities that use up fleet supplies