I'm still sorta floundering on the research trees for the colonials.
I'd like to do something different in regards to the trees because I'm sorta bored with the standard layouts. Just not really having any inspiration yet.
Z.... A while back, NHD-151 wrote this:
"Hey Zombie, I wonder if you read a post a couple pages back from me about researches? never got a response.
It just asked if it was possible to have two researches be dependent on the other NOT being researched, IE Research 1 is bought, so research 2 is now unavailable. Something i had thought of to find a way to distinguish between play styles (defensive vs offensive, or cultural/economical vs militaristic).
And working off of that, i wonder if i might help you out with research tree designs. I'm drawing up a schematic of the research tree interface so i can tinker with tiers and the number of researches and how they link together. I am planing on starting with the cylons, as their offense research three currently has a bunch of weapon researches that are useless, same with shield research.
I look forward to your input."
Looks like he's done a bit of work already? I've sent him a PM to ask him to help out.
Also, you've already posted a draft research tree for colonial a few pages back.... aren't you just working from this?
I'm also pulling together all of the suggested abilities that have been posted across this forum. Once I have compiled this, I'll shoot it through.
Also thinking of of ability ideas for the Colony....