Hi Zombie, i've got to say you have quite a great collection of mods. First the Space Vampire Mod - i know there's more than Vampire in it, but for me it will allways be the Space Vampire mod - and now you've brought BSG to Rebellion. Thx and great work!
To give a bit more substantial feedback, i also got few dumps. First one right after two minutes of play, not really unusual though. Then two almost reguarly crashes after 2 and 3 hours. I think both crashes occured when i gave orders to a big fleet.
I played as Colonial Loyalist and also had a rather unpleasant Encounter with a ColReb-Titan. First, that thing fought a fully upgraded starbase including a small fleet for around half an hour without taking noteworthy amounts of damage. After that thing went on to my next base i could assemble my complete fleet after ~10 minutes of defense - fully upgraded, 6 High Level Cap Ships, a level 7 Titan and ships worth the first five fleet researchs including over 50 fighter squads.
My Cowardly Enemy flew after a short fight - just the Titan alone, his small support fleet was gone after seconds. So i hunted him and my fleet was pretty much the whole time in weapon range. I repeated the whole thing in the next sector. And the one after that. During the fight i found out that he had a migitation of 90%, making him almost invincible. But just almost, and the ability held just like a flight time of three or four sectors. And after i finally killed it, it wasn't dead - even better, it was actually invincible, even if just for some time -.-
I checked that Titan after changing the player and i think this one needs a serious debuff. Aside from the fleet CIC It is pretty much better or same in every regard to the loyalist Titan. The 90% Percent are almost a game breaker, whereever that came from, it held for enough time to do serious damage without danger of loosing the ship. And the Blaze of Glory is a chapter for itselft. I really wonder what brough the IC-Guys to add this ability to the game? I mean, this Ability has no really gain to the game, especially not for the multiplayer. There isn't tactic involved in using it and it's frustating, and even more, unfair for the receiving side, since there is no real counter. That ability is just bad game design. Please take it out. For example, A ability wich improves turning rate and weapons when the hull is under 50% or so would be far more fun. This ability would have risks, but also might give you advantages when used with the right strategy. Which this game is supposed to be about^^
edit: And Ships capable of attacking Strike Craft seem to prefer attacking them when there are better targets. I saw that behaviour often from Asgard Cruisers.
I don't know if it's connected to the mod, but my enemie (unfair) just quit the game when he still controlled a third of the universe.