Hey Z, I've finished all of the "Event" recordings/sounds (100+ sound files) for Cylons and have emailed them to you. I have also labelled all of the files with their correct filenames i.e. EventCylon_AllyFleetArrived etc.. and have saved them as .ogg files, so you should just be able to swap them out.
I'll send through the ship sound files later this week...
I was able to give a listen before heading into work this morning.
My compliments to you and the voice actor! Does she have a call sign?
I'm planning on putting out a 1.5 compatible build later this week and will do supplemental builds as needed.
I'll also be giving details on different ways to contribute to the mod with the 1.5 update. In summary- my expectation is I need more people to contribute even simple aspects to the mod and that we start to take collective ownership of where the FoK mod is going in the near and distant future. Someone asked earlier "Are the Cylons that much more complicated". It's more a fact of I'm one person with my own life, interests, obligations that at the moment don't have the time to dedicate the hundreds of hours needed on a regular enough interval. Distributing that effort can bridge that gap and create a more sustainable mod that everyone can enjoy now and five years from now.
To my knowledge this is the only BSG mod of this depth and scale and is worth getting more people involved in shaping it's future.