Z, I created a patch a little while ago which made a few changes.
Made resurrection more powerful (was a pretty weak superweapon in its existing state IMO) by:
-Reducing the amount of antimatter needed to resurrect ships
-The Hub can now resurrect Capital Ships
- To overcome the limitations of the Resurrection Hub i.e. that it cant move, phase jump, and cannot extend resurrection beyond its home system, I have given the cylon Titans the ability to spawn resurrection hubs as an ultimate ability
I have also fixed up:
- Sound issues with the envoys
- Have removed FTL research for the resurrection hub in the research tree (considering that superweapons cannot jump)
- A few other fixes i.e. icons for the titans etc
Happy to supply if you would like to integrate any of the above into the mod (if it aligns with what you had in mind for resurrection that is!)
Although ultimately, the best setup for the Hub would be to find a way to let it move around and phase jump, but still have the same limitations as a super weapon initially to build.
Seems as though the hub must be build in the system though for the resurrection ability to work; i tried giving the resurrection ability to a normal ship and jumped it to another star system, but the ability to resurrect (accumulate antimatter from destroyed ships) was lost as soon as it entered the new system.
Also tried to fix the Construction Outpost research for the starbase... but couldn't get that to work.