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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,946 views 3,050 replies +1 Loading…
Reply #1026 Top

Quoting Stalcore, reply 1026
The new Icons look great Z.
End of Stalcore's quote

Thanks, I'm open to changes if someone finds a better pic. I did think the border turned out good especially for the common buttons that are reused. 

 

Reply #1027 Top

Quoting ZombiesRus5, reply 1022

Quoting RIEiiIGIN, reply 1020


Quoting ZombiesRus5,
reply 1018

I'm assuming this is Trinity/Diplomacy based on your issue. This mod is compatible with the latest 1.34 version. You need to update.

 


 

Its the Rebellion 1.031


Then you've have something wrong on your end. Delete the mod, re-download, re-install and follow the activation guide and see if this fixes your problem.
End of ZombiesRus5's quote

 

I have zero clue whats up with this post. Dude, I got your Alpha version of the Rebellion to work. I even posted this earlier.  I was just giving updates to what I saw on my end while PLAYING your mod. I think you are doing a great job on Rebellion. <----Please make sure you read that last sentence.

Reply #1028 Top

Quoting RIEiiIGIN, reply 1027
I have zero clue whats up with this post. Dude, I got your Alpha version of the Rebellion to work.
End of RIEiiIGIN's quote

If you aren't seeing menus you have something wrong with the install on YOUR end. I was simply giving you troubleshooting steps. It's not anything I haven't had to do with botched installs of other mods. Don't take it personal or w/e. 

Reply #1029 Top

Research Subject

FRAK YOU!

Your empire has had fracking enough and gods dammit it's time to fight back, granting your empire increased weapon damage while in your culture and in gravity wells being bombarded.

 

Reply #1030 Top

Quoting ZombiesRus5, reply 1030
Research Subject



FRACK YOU!

Your empire has had fracking enough and gods dammit it's time to fight back, granting your empire increased weapon damage while in your culture and in gravity wells being bombarded.

 
End of ZombiesRus5's quote

Ha! love it

Reply #1031 Top

Quoting ZombiesRus5, reply 1025

Quoting jason8648776, reply 1024When will the relese with the new abilities be available they sound alot better

6-8 months maybe
End of ZombiesRus5's quote

 

Would be an awesome Christmas present Z...  ;)

Reply #1032 Top

Quoting ZombiesRus5, reply 1030
Research Subject



FRACK YOU!

Your empire has had fracking enough and gods dammit it's time to fight back, granting your empire increased weapon damage while in your culture and in gravity wells being bombarded.

 
End of ZombiesRus5's quote

Simply Awesome! I like it. :beer:

Reply #1033 Top

Sorry Z... I know I'm always asking you bizarre questions like this... But in a scenario that I want to create in the new Galaxy Forge (when it is up and running with triggers), I will only have one Basestar (which represents the rebel basestar from the final BSG episode) which needs to find its way across a galaxy to a new homeworld. Would this be possible do you think? I know that Sins Rebellion has "mobile rulership" for Titans where you don't need to own planets per se to stay alive... would it be possible to mod this tech so that it applies to a basic basestar for the sake of my scenario? Or any other way that it can be done where the player does not own/need a planet? 

Or would i need to create a new basestar ship type for this (because I will probably need to also give it the ability to colonize planets?)

Reply #1034 Top

Quoting Mord_Sith84, reply 1034
But in a scenario that I want to create in the new Galaxy Forge (when it is up and running with triggers)
End of Mord_Sith84's quote

I wouldn't hold my breath for triggers.

Quoting Mord_Sith84, reply 1034
Would this be possible do you think? I know that Sins Rebellion has "mobile rulership" for Titans where you don't need to own planets per se to stay alive... would it be possible to mod this tech so that it applies to a basic basestar for the sake of my scenario? Or any other way that it can be done where the player does not own/need a planet? 
End of Mord_Sith84's quote

You have to start them with atleast one planet though it can be a dead asteroid. It should be possible to setup mobile rulership as an artifact and have that be part of your special factions planet items. They would need to control the dead asteroid for that to stay in effect though.

Quoting Mord_Sith84, reply 1034
Or would i need to create a new basestar ship type for this (because I will probably need to also give it the ability to colonize planets?)
End of Mord_Sith84's quote

You'll want to create a new Basestar entity if it needs different abilities.

 

Reply #1035 Top

Research Subject

Full Colors

Viper and Raptor pilots engage in regular Triad games to take the edge off, increasing their combat effectiveness in battles.

 

* not as fun as FRAK YOU! maybe, but I'm trying to integrate aspects of BSG that I like.

 

Reply #1036 Top

Im also having trouble with the menues and ive installed it twice its only this relese its not aa big deal but i have to disable the mod by directly deleting it from the activated mods document in the mods folder

 

in order to play press enter and it will pull up the start new games / load games menu but you can do anything else

Reply #1037 Top

Quoting jason8648776, reply 1037
Im also having trouble with the menues and ive installed it twice its only this relese its not aa big deal but i have to disable the mod by directly deleting it from the activated mods document in the mods folder

 

in order to play press enter and it will pull up the start new games / load games menu but you can do anything else
End of jason8648776's quote

Not sure why some of you are having this problem and there's not much I can do about it as I'm not experiencing that issue with the latest version of Rebellion and the mod. Hopefully it clears up when the more release ready version is available.

Reply #1038 Top

Quoting ZombiesRus5, reply 988
Colonials won't have Novaliths. Neither will Cylons.
End of ZombiesRus5's quote

 

Ah, that explains it.. just gotta kill the research icon then. Any ETA on porting the other races to Rebellion SotF?

Again, thanks for all your hard work. Wouldn't have bought Rebellion if it wasn't for modders like yourself.

Reply #1040 Top

Quoting RIEiiIGIN, reply 1040
End of RIEiiIGIN's quote

Image is a circle with a dash in it?

Reply #1041 Top

My bad, I fixed it. 

 

Oh and I did turn the effect settings down and was able to play a full match.  No hiccups.  

Still no clue on the title screen. I'm running Rebellion v1.03.4243 on Windows 7 64bit.  Everything else works fine.

Reply #1042 Top

Quoting RIEiiIGIN, reply 1042
My bad, I fixed it. 

 

Oh and I did turn the effect settings down and was able to play a full match.  No hiccups.  

Still no clue on the title screen. I'm running Rebellion v1.03.4243 on Windows 7 64bit.  Everything else works fine.
End of RIEiiIGIN's quote

seems somehow you have a bad MainMenuScreen.window file. Can open that file and see if it looks ok?

It should be in \My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.031\SotF Race Colonial Reb.0\Window directory.

 

Also, you can simply delete that file from the mod folder to restore the default game menu.

 

Reply #1043 Top

Same here

allthough not sure what version rebelion i just updated it

Reply #1044 Top

Quoting RIEiiIGIN, reply 1042
Still no clue on the title screen. I'm running Rebellion v1.03.4243 on Windows 7 64bit.  Everything else works fine.
End of RIEiiIGIN's quote

I'm on 1.031.4255

 

Reply #1045 Top

Hey Z... just an idea.... Even in peacetime, I think cylons should still be able to do black ops and espionage against allies through the use of their envoy. For example, one of the abilities of the envoy could be "Hidden backdoor protocols" which reduces the combat effectiveness of ships and structures within the gravity well for a period of time (which leaves the planet more vulnerable to attack). This reflects the deceitful nature of the cylons (may be best to give this ability to the cylon loyalist faction?)

Reply #1046 Top

Where is Koobalt these days?

Reply #1047 Top

Quoting Cylon_Luvr, reply 1047
Where is Koobalt these days?
End of Cylon_Luvr's quote

Watching from shadows :cylon:

 

and making full repairs of my car... 

Reply #1048 Top

Quoting koobalt, reply 1048

Quoting Cylon_Luvr, reply 1047Where is Koobalt these days?

Watching from shadows

 

and making full repairs of my car... 
End of koobalt's quote

Hope that goes well.

 

Here's some screenshots... Colonial capital abilities are stubbed in, just need tweaked and balanced. Still leaves a lot with Titan abilities and Research, but little steps towards bigger goal.

Here's a few screenies of the hud icons

Reply #1049 Top

And so the look and feel of Sins: Rebellion becomes that of Battlestar Galactica...

Very nice work. 

Reply #1050 Top

Good day. I have a question: Can I Blodd and Chrome together with the great mod to play Sins of the Fallen? Or you can just play both separately


Guten Tag. Ich habe mal eine Frage: Kann ich Blodd and Chrome auch zusammen mit dem großen mod Sins of the Fallen spielen? Oder kann man nur beide getrennt spielen