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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,382 views 3,050 replies +1 Loading…
Reply #1201 Top

Quoting Arfoire, reply 1193
Oh ya the Cetus. I don't like it so that's probably why I didn't recognize it.
End of Arfoire's quote

It's my favorite ship in the mod. So our tastes must vary.

Reply #1202 Top

Quoting ZombiesRus5, reply 1201

Quoting Arfoire, reply 1193Oh ya the Cetus. I don't like it so that's probably why I didn't recognize it.

It's my favorite ship in the mod. So our tastes must vary.
End of ZombiesRus5's quote

I think the Cetus is awesome. 

Reply #1203 Top

Quoting ZombiesRus5, reply 1186

Quoting Mord_Sith84, reply 1184Hey Z, my internet has run out (limit of 8GB), so I wont be able to download anything until 16th October. Sorry dude. Will be able to help out from this date. 

https://dl.dropbox.com/u/5790092/Temp/Mods-Rebellion%20v1.041.7z (762KB). Fairly big but atleast under a GB. In theory you should be able to extract this to your mod folder and then use TortoiseSVN to receive only updates.

 
End of ZombiesRus5's quote

Hey Z.... I'll be able to start offering suggestions from next week.. Are you getting many other suggestions? How about the dude that is helping you? 

Reply #1204 Top

Quoting ZombiesRus5, reply 1195

Quoting JackBauer36, reply 1194If I "Disruptor Missiles" in "Fleet Designs' explore, the game crashes.

Works fine on my end... no mini-dumps or crashes.
End of ZombiesRus5's quote

I found my mistake, everything is good :)

And by the way, a brilliant mod

JB

Reply #1205 Top

Quoting Mord_Sith84, reply 1203
Hey Z.... I'll be able to start offering suggestions from next week.. Are you getting many other suggestions? How about the dude that is helping you? 
End of Mord_Sith84's quote

No... I think people want to help but I haven't had anything yet. 

Though this forum is kinda meh for free flowing ideas too. I've thought about moving over to danman's forum where there's atleast some active posters. Maybe get some cross mod synergies especially as this mod is becoming more and more playable. 

I feel pretty good about it's progress and keeping BSG alive in sins... The mod will need input though if people want the core to improve beyond my own designs.

 

Reply #1206 Top

We'd be glad to host a board area for you.  Hopefully some of the Sins of the Prophets guys show up.  They've got a really great team so far and they're making a lot of progress.  If Dawn of the Reapers wants a board too I can arrange that.

Reply #1207 Top

Quoting SpardaSon21, reply 1207
We'd be glad to host a board area for you.  Hopefully some of the Sins of the Prophets guys show up.  They've got a really great team so far and they're making a lot of progress. 
End of SpardaSon21's quote

That was my thinking too, plus Unikraken is interested in this mod too.

Quoting SpardaSon21, reply 1207
If Dawn of the Reapers wants a board too I can arrange that.
End of SpardaSon21's quote

They have their own forum created... So no worries there.

Reply #1208 Top

touching up some textures when I can. The team colors on the Asgard were ugly. It took a bit of work figuring out how to extract the color area I wanted but the end result is much much nicer.

 

Reply #1209 Top

Looks Great Z.

Reply #1210 Top

Nice, so we'll be able to tell which colour owns which ships better?

Reply #1211 Top

Quoting ZombiesRus5, reply 1209
touching up some textures when I can. The team colors on the Asgard were ugly. It took a bit of work figuring out how to extract the color area I wanted but the end result is much much nicer.

 

Reduced 55%Original 1024 x 768
End of ZombiesRus5's quote

 

Looks awesome Z. Cant wait to annihilate every single one of them with my basestars hehe... 

Reply #1212 Top

Quoting Arfoire, reply 1211
Nice, so we'll be able to tell which colour owns which ships better?
End of Arfoire's quote

I'm making the team colors that were already on the colonial ships look better. I haven't looked at the cylons yet to see what needs to be done.

 

Reply #1213 Top

Some cool screen shots in Rebellion. 

Reply #1214 Top

much better, way easier to tell who they belong to in a fight. I don't think any of the cylon basestars have any obvious markings to have as player colours.

Reply #1215 Top

Quoting ZombiesRus5, reply 1186
Quoting Mord_Sith84, reply 1184Hey Z, my internet has run out (limit of 8GB), so I wont be able to download anything until 16th October. Sorry dude. Will be able to help out from this date. 

https://dl.dropbox.com/u/5790092/Temp/Mods-Rebellion%20v1.041.7z (762KB). Fairly big but atleast under a GB. In theory you should be able to extract this to your mod folder and then use TortoiseSVN to receive only updates.

 
End of ZombiesRus5's quote

Hey Z, I tried to extract this, but it didn't work.... said that it's not a valid 7z file...

Reply #1216 Top

Very nice, the shadows what caught my eye.....

Reply #1217 Top

Quoting Mord_Sith84, reply 1216
Hey Z, I tried to extract this, but it didn't work.... said that it's not a valid 7z file...
End of Mord_Sith84's quote

Sucks when the download goes bad on such a large file and limited bandwidth for streaming. I tried at-least.

 

Reply #1218 Top

Nice Screen shots Z! :beer:

Reply #1219 Top

Z, I miss seeing Basestars blow up. If I get even a small audio glitch you will be first to know.

Sign me up for the SVN.  :cylon:

Reply #1220 Top

I apparently gave some of you guys the wrong svn URL. Sorry about that. Given it's a read only SVN link I'll just post it here for anyone that wants to get the mod updates more frequently.

Here's the SVN info.

It sounds like Lavo's tortoise SVN is the way to go to download it.

1) Please download and install TortoiseSVN
2) Next, navigate to your Mods-Rebellion v1.0XX folder (located in ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion)
3) Right-click the folder and select "SVN Checkout" (NOTE: You will need to repeat this Y times in order to add in all the folders of the mod) 
4) Set URL of repository: 
svn://urlhere.com/folder/subfolder
and the checkout directory name
Sins of a Solar Empire Rebellion\Mods-Rebellion v1.0XX\MOD NAME
5) Click Ok and let it download. (If the folder is very large:) It is known that at times the download will abort while downloading. If this occurs, run SVN Checkout again, and do not delete the folder you already have, overwrite it instead.
6) You should now have a full directory with a green checkmark
7) To update: Just right-click the folders and select "SVN Update".

* I think you only need the http part below for TortoiseSVN

svn checkout http://zombiesrus5.googlecode.com/svn/trunk/ zombiesrus5-read-only

Reply #1221 Top

Zombies, "http://zombiesrus5.googlecode.com/svn/trunk/zombiesrus5-read-only"  gives me a "URL not found" error when I try to use Tortoise SVN to download from it.

Reply #1222 Top

Quoting SpardaSon21, reply 1222
http://zombiesrus5.googlecode.com/svn/trunk/
End of SpardaSon21's quote

The zombiesrus5-read-only would be the user name if your svn tool required. Just use the part quoted above.

Reply #1223 Top

Okay, I just downloaded it and it seems to be working; However, when I was downloading the Colonial folder, it gave me an error and it could not be loaded, so I exited it and tried to update the folder, same thing happened. I then deleted the folder and re download it and appears to be working.

Reply #1225 Top

Quoting Wolf-186, reply 1224
Okay, I just downloaded it and it seems to be working; However, when I was downloading the Colonial folder, it gave me an error and it could not be loaded, so I exited it and tried to update the folder, same thing happened. I then deleted the folder and re download it and appears to be working.
End of Wolf-186's quote

I had a few glitches with the initial download too. But I'm testing updates after each checkin with TortoiseSVN and it seems to be working well after setup.