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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,382 views 3,050 replies +1 Loading…
Reply #1301 Top

I was fighting the Advent though. :P

I just looked at the PlayerRogue.entity files and yes, the Rogue are using some of the vanilla music tracks.  They don't really work all that well for a race of cybernetic pirates.

As for Rogue ideas, how about you make the Loyalists "legitimate businessmen" focused on smuggling and black market dealings, with an emphasis on trade and racial relations so they can sell more knockoff Advent PsiTech to whoever has the money?  They'd also have more planetary tax income and some slight systems intrusion into the economies of the other races.

The Rogue Rebels could be the authentic pirates who don't trade but instead loot and pillage, however they can, with lots of salvage, bounty hunting and cyberhacking of foreign economies.  Their diplomacy would be terrible with the "good" races and be okay with the "evil" races since the evil races would presumably be hiring these pirate scum as privateers and mercenaries.

Reply #1302 Top

Quoting SpardaSon21, reply 1301
I just looked at the PlayerRogue.entity files and yes, the Rogue are using some of the vanilla music tracks.  They don't really work all that well for a race of cybernetic pirates.
End of SpardaSon21's quote

Ah yeah. Been a while since I've looked at music... Guess I need some more techno music eventually. 

Reply #1303 Top

Quoting ZombiesRus5, reply 1302
Ah yeah. Been a while since I've looked at music... Guess I need some more techno music eventually.
End of ZombiesRus5's quote

Let me know what kind of atmosphere you want and I'll hook you up. ;)

Reply #1304 Top

Quoting GoaFan77, reply 1303
Quoting ZombiesRus5, reply 1302Ah yeah. Been a while since I've looked at music... Guess I need some more techno music eventually.

Let me know what kind of atmosphere you want and I'll hook you up.
End of GoaFan77's quote

Can you put some BSG songs in there?

Reply #1305 Top

The Colonials already have plenty of BSG tracks.

EDIT: That being said, both the Colonials and the Rogues could use racial battle tracks plus a couple more Misc tracks, and yes, the Cylons need music of their own instead of Vasari tracks.

Reply #1306 Top

Quoting SpardaSon21, reply 1306
The Colonials already have plenty of BSG tracks.

EDIT: That being said, both the Colonials and the Rogues could use racial battle tracks plus a couple more Misc tracks, and yes, the Cylons need music of their own instead of Vasari tracks.
End of SpardaSon21's quote

I have a fair few Cylon tracks that I could provide....

Reply #1307 Top

Is this compatible with Rebellion 1.041?  Also I cant wait for the release of SoTF R7 for rebellion, as always keep up the excellent work Zombie!  I miss my Nephilim   :dog:

 

Reply #1308 Top

Quoting Cylon_Luvr, reply 1307
I have a fair few Cylon tracks that I could provide....
End of Cylon_Luvr's quote

Any music you guys can provide would be good because I'm not actively searching for any.

Quoting Rheinguard, reply 1308
Is this compatible with Rebellion 1.041?
End of Rheinguard's quote

No, 1.1 releases next week per Yarlen. I will release a public version of what I have currently shortly after that release.

 

Reply #1309 Top

Bit bored today... Decided to change the name of the mod to fit my fallen universe.

Reply #1310 Top

Dang it Zombie, you keep making me jealous with your UI work, even though I really have a lot more important things I need to be doing...

Reply #1311 Top

Quoting GoaFan77, reply 1311
Dang it Zombie, you keep making me jealous with your UI work, even though I really have a lot more important things I need to be doing...
End of GoaFan77's quote

Didn't feel like coding today...

Here's Fall of Transhumanity's main menu

Reply #1312 Top

awesome work Z!. I like the Name change. :beer:

Reply #1313 Top

Way cool. :-)

Reply #1314 Top

Quoting ZombiesRus5, reply 1309
Quoting Cylon_Luvr, reply 1307I have a fair few Cylon tracks that I could provide....

Any music you guys can provide would be good because I'm not actively searching for any.

End of ZombiesRus5's quote

Ok... I've got about 15 songs I can give you for the Cylons. Whats the best way for me to get them to you?

Reply #1315 Top

Easiest way is to zip them and upload to a file sharing service. Then you can share the link with me to download them.

Reply #1318 Top

Quoting Wolf-186, reply 1317
So um, a fully armored and armed Galactica. Can we have?
End of Wolf-186's quote

No.

Quoting Cylon_Luvr, reply 1318

Hey Z, I've uploaded the songs here http://www.gamefront.com/files/22614616/Cylon+Songs.zip

End of Cylon_Luvr's quote

Sweet, thanks!

Reply #1319 Top

Sup guys, came across an awesome vid that I know BSG fans will love. Tell me what you think...

Reply #1320 Top

Quoting G_Bison, reply 1320
Sup guys, came across an awesome vid that I know BSG fans will love. Tell me what you think...



 
End of G_Bison's quote

One of my most favorite BSG videos!

And Z, did you at least follow the link I had above the image?

Reply #1321 Top

Quoting Wolf-186, reply 1321
And Z, did you at least follow the link I had above the image?
End of Wolf-186's quote

I was already aware, but appreciated you posting the link. They have been good so far  :cylon:

Reply #1323 Top

Hello, how come the download link from gamefront isnt working? I keep getting forbidden after the countdown to the download. Is it blocked at the moment? thanks. 

Reply #1324 Top

colonnello, I just tested the diplomacy link and it works for me, but the mod has not been released for  rebellion yet as zombi is still working on the sins of the fallen conversion to rebellion.

perhaps trying a different browser might help, or it might be that gamefront does not like your isp or country and has blocked it.

harpo

 

Reply #1325 Top

Thanks, I just checked wiith gamefront and it seems they have blocked many countries from downloading from their website. :( 

 

If any of you have any other links for the diplomacy version it would be much appreciated. Thanks