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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,579,129 views 3,050 replies +1 Loading…
Reply #1676 Top

Quoting Unikraken, reply 1674
It's such a shame NBC is being a dick about BSG mods otherwise I'm sure if this thing had it's own moddb page you'd never run out of help.
End of Unikraken's quote

TBH, it almost killed my interest in continuing this mod. As it stands now, it can only stay a fringe mod even though it's one of the better mods in sins based off an existing IP.

Reply #1677 Top

Quoting Mord_Sith84, reply 1675


Quoting ZombiesRus5, reply 1669

@Mord_Sith84 I'll look at plugging in the new icons, but what I may do is give you the master sheet for you to edit as you will. It's sorta your baby for the research tree afterall. I need to finish up the Rebels first though.

 

Sure, happy to do that if it's easier....

 
End of Mord_Sith84's quote

The csv is what I use to generate the brush files in sins. It's also a key to the images in the file.

https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/share/Cylon_hudicon_research_brush.csv

https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/share/Cylon_Buttons_Research_Normal.tga

 

Reply #1678 Top

I don't think I can make this research do what you want...

Number Eight Model    Number Eights empathy and compassion for humanity leads to improved relations with all human factions.
Reply #1679 Top

Quoting ZombiesRus5, reply 1677


Quoting Mord_Sith84, reply 1675

Quoting ZombiesRus5, reply 1669

@Mord_Sith84 I'll look at plugging in the new icons, but what I may do is give you the master sheet for you to edit as you will. It's sorta your baby for the research tree afterall. I need to finish up the Rebels first though.

 

Sure, happy to do that if it's easier....

 

The csv is what I use to generate the brush files in sins. It's also a key to the images in the file.

https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/share/Cylon_hudicon_research_brush.csv

https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/share/Cylon_Buttons_Research_Normal.tga

 
End of ZombiesRus5's quote

Hey Z, so I fixed up the Cylon_Buttons_Research_Normal.tga (replaced old icons with new icons), however I wasn't sure how to add new icons, or where they should go. Regardless, this has significantly reduced the "to do" list that I sent through earlier for the icons. I'll email the updated file to you, and an updated zip folder of icons still to be added. 

Remaining items on the list that I posted before: 

Hand of God tree: 

- Have emailed you the two icons that you are looking for.... i.e. "FTL Drive" for the Resurrection Hub and Fearlessness

- Under "Model Projections" and "Model Subsystems", there is an icon that has been used twice (looks like an 8 on its side, with a green plus sign). The one under "Model Subsystems" looks like Recursive Healing research... not sure of the other one. If you let me know what the one is for Model Projections, I'll provide you with a new icon. 

Apotheosis: 

- Swap "Industrial Networks" and "Occupation" main images... they're around the wrong way. 

- Looks as though "Industrial Networks" tree is incomplete? There's a few research items missing. I also see that there is an Advent icon in there. If you let me know what research item this is, i'll provide you with a new icon. 

- Looks as though there are a few research items missing from "Programming" as well i.e Systemic Hacking... 

- I've provided you with a new icon for "Projection" 

Defense Systems

- Have provided a new main image for Defense Systems - don't like the current one

The Plan

"The Plan" main research screen says "Defense Systems"... 

- Will email you a new main picture for "The Plan" ... current image is distorted. 

- Looks like you still need to add in a fair few things here... i.e. Number One Model etc...  

Reply #1680 Top

Quoting ZombiesRus5, reply 1678

I don't think I can make this research do what you want...




Number Eight Model 
 
Number Eights empathy and compassion for humanity leads to improved relations with all human factions.


End of ZombiesRus5's quote

Ok. Make it a research item for the Chimaeia Envoy... and give Number 8 Model the same as Cylon Loyalists Sharon "Boomer" Valerii research... that is:

Number Eight Models are sent down to the planets surface to perform reconnaissance and tamper with construction.  Same as Vasari Antorak Marauder "Subversion" ability
Reply #1681 Top

Good news, my particle effects guy has agreed to do some custom stuff for the mod! Expect some sexy stuff in the coming week or so.

Reply #1682 Top

Cutting it a little close...

Reply #1684 Top

I had to learn the hard way that you shouldn't try to solo Cylon militia.

Reply #1685 Top

If its just two Cylon milita ships, you can do it. But for a garden world and there is several? I always have two capital ships with frigate escorts.

 

Reply #1686 Top

That was a medium sized militia. I decided to wait a few minutes and returned with another Valkyrie and Mercury.

Reply #1687 Top

Zombies, I don't know if you're still working on the Hypercorps at all but from the other thread:

A few research ideas for Hypercorp:

1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions."  Same effect and levels as Skilled Diplomats.

2.Tier 8, Negotiations: Memetic Control: "Control of the cultural memes used by your citizens increases the maximum allegiance possible on your worlds."  Two levels, +5%, +10% maximum allegiance.

3. Tier 3, Science, Transhuman Science: Neotenic Morphs: "The use of child-like Neotenic Morphs on Asteroids and Asteroid-like worlds increases the maximum population cap possible on those worlds."  Two levels, grants +25%, +50% population.

Reply #1688 Top

Hey Zombie idk know if this has been brought up yet but i have the svn version of the mod and when i try to enable any version of the Fall of Kobol folders the Game minidumps on me

Reply #1690 Top

It's actually kinda annoying that they keep releasing updates for Sins.... Rebellion 1.5 update soon, and then a Forbidden Worlds update pack?? They seem to be making it more complex/complicated just to make more $$ out of it (Forbidden worlds comes at a cost, and has a new feature to change worlds to either "industrial" or "social".. really??) 

Not to mention that it continuously breaks mods... or makes them outdated because new research capabilities... 

Reply #1691 Top

Quoting SpardaSon21, reply 1687

Zombies, I don't know if you're still working on the Hypercorps at all but from the other thread:



A few research ideas for Hypercorp:

1. Replace the current Skilled Diplomats research with Sylph Morphs: "The use of persuasive Sylph Morphs in difficult negotiations gives you greater rewards for completing missions and reduced penalties for failing missions."  Same effect and levels as Skilled Diplomats.

2.Tier 8, Negotiations: Memetic Control: "Control of the cultural memes used by your citizens increases the maximum allegiance possible on your worlds."  Two levels, +5%, +10% maximum allegiance.

3. Tier 3, Science, Transhuman Science: Neotenic Morphs: "The use of child-like Neotenic Morphs on Asteroids and Asteroid-like worlds increases the maximum population cap possible on those worlds."  Two levels, grants +25%, +50% population.


End of SpardaSon21's quote

Yep, still am... Just been taking a break and mainly playing video games in my spare time (Civ 5 right now).

I'll look these over and fit them in.

Reply #1692 Top

The DLC is five dollars which sounds good to me and I think the modders would work around the new DLC that is coming soon. But it also adds new planets and new artifacts as well which caught my attention. Zombie, there is a lot of support for this mod and I think we can bring it to its full glory with the help being offered :cylon:   

Reply #1693 Top

The new planet types social or industrial would fit in the bsg universe nicely. Tauron and scorpia were big Industrial worlds.

Reply #1694 Top

Quoting Crazyfrywad, reply 1692

The DLC is five dollars which sounds good to me and I think the modders would work around the new DLC that is coming soon. But it also adds new planets and new artifacts as well which caught my attention. Zombie, there is a lot of support for this mod and I think we can bring it to its full glory with the help being offered   
End of Crazyfrywad's quote

Working on the voices script for the Cylons now Crazyfrywad... 

Reply #1696 Top

Quoting Stalcore, reply 1693

The new planet types social or industrial would fit in the bsg universe nicely. Tauron and scorpia were big Industrial worlds.
End of Stalcore's quote

 

Took the words right out of my mouth.

Reply #1697 Top

Quoting Crazyfrywad, reply 1695

Got lines for events too? I got everything done now, but I still need more voice actors sadly.
End of Crazyfrywad's quote

You'll probably need only one female voice for Cylon... 

Reply #1698 Top

Agreed but I will need a few people at least for the Colonials. So far, I have only found one person to help me with the lines and she can only so do much.

Reply #1699 Top

Didn't Unikraken say that he could help out? 

Reply #1700 Top

Z, I've noticed something that's made it pretty easy to exploit the AI in a way and win battles fairly easily. All of your ships for both factions are set to focus fire. This makes it hella easy to jump in a tanking unit first and then chew the enemy up very quickly with the rest of the fleet. I really think you should consider turning that off. If you have a self healing Mercury or two the AI goes belly up fast.

If you disagree and have the time to reply, I'd love to hear your reasoning.