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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,408 views 3,050 replies +1 Loading…
Reply #1751 Top

Quoting simonak, reply 1747

So in all honesty, I actually thought I uploaded this already but turns out i'm a retard who forgets shit.

 

If your still looking for voices, uploaded a sample here, if this is the kind of thing your after, I can do a few more. Kind of quick and dirty sample, didn't really edit it so it's basic.
End of simonak's quote

Well, I like your voice sample a lot.

Can you work with Crazyfrywad and see what you can get done?

Reply #1752 Top

I really like this mod, I've been working on splitting all of those stereo sound files into mono if that is still needed.

 

I'll be done by the end of tonight, again provided you still need them. 

Reply #1753 Top

--UPDATE--

 

I finished making the stereo files mono, I believe I got them all there are quite a few.

 

Where should I send them? just post them here or in a PM or...?

Reply #1754 Top

Contributions can be emailed to: zombiesrus5 at gmail dot com
End of quote

Reply #1755 Top

Apologies, a lot of times I accidentally skip over something that may be important.

 

yeaaaaaah....

Reply #1756 Top

Crazy, can you mail me a couple sets of lines, I can do one and i'm rather sure I can get a mate of mine to do a second.

Reply #1757 Top

I manage to make this mod work, i'm playing fine with  Colonials but every time i try to build a Cylon capital ship the game crashes, i tried different graphical settings but i cannot make it work. Here is the log.

IA is working fine but i for now i never saw Cylon using Basestars but that might be random. Great mod with a great team!

https://mega.co.nz/#!1Y8WCaBS!KzLD43bVbDYFu7zJOMHJ-QQgL_EWp6cWGjFxjn7lv1k

Reply #1758 Top

Quoting TheTrueLost, reply 1757

I manage to make this mod work, i'm playing fine with  Colonials but every time i try to build a Cylon capital ship the game crashes, i tried different graphical settings but i cannot make it work. Here is the log.

IA is working fine but i for now i never saw Cylon using Basestars but that might be random. Great mod with a great team!

End of TheTrueLost's quote
">https://mega.co.nz/#!1Y8WCaBS!KzLD43bVbDYFu7zJOMHJ-QQgL_EWp6cWGjFxjn7lv1k[/quote]

Cylons really aren't ready to play yet. I released the current code so people could help with modding without being tied into SVN.

You can set them up as militia though by placing the SotF Race Cylon after the SotF Core when enabling the mod.

 

For those that will help with modding here's the hotfix for the problem. Place this file into the Cylon GameInfo folder.

https://dl.dropboxusercontent.com/u/5790092/Temp/AbilityCylonDisorientationVirus.entity

 

Reply #1759 Top

Quoting Alexbond45, reply 1753

--UPDATE--

 

I finished making the stereo files mono, I believe I got them all there are quite a few.

 

Where should I send them? just post them here or in a PM or...?
End of Alexbond45's quote

I downloaded them from my gmail. Thanks!

I'll listen through a sample of them and then add it to the mod.

 

Reply #1760 Top

Quoting ZombiesRus5, reply 1758
For those that will help with modding here's the hotfix for the problem. Place this file into the Cylon GameInfo folder.

https://dl.dropboxusercontent.com/u/5790092/Temp/AbilityCylonDisorientationVirus.entity

End of ZombiesRus5's quote

 

The playtest SVN has been updated with this fix as well.

 

Reply #1761 Top

I tried but it said you weren't receiving emails on here. Want do you want to do the lines for?

Reply #1762 Top

For those who want to do voice acting, email me at crazyfrywad at gmail dot com. Just ask me for the script of any lines you want to do any I'll send it to you.

Reply #1763 Top

hi, great work guys i went to test it out after a while being busy and all and im getting a crash upon starting a game. activated it properly but getting mini dump errors and crashes. not sure what's causing it. Downloaded it onto two different computers and got the same result. is anyone is getting the same result as i am? thanks 

Reply #1764 Top

*update i did the restart as directed before starting the game. error still occurring. 

Reply #1765 Top

*update*

found the problem. Crash occurs when militia is set to either cylons or colonial 

Reply #1766 Top

Quoting JonJay, reply 1743

Ok, a few things to say here.

 

1) I don't post alot of things on the net 'cause it's the Net......BUT this is one of my FAVOR Mods of all times and I say to you and everyone who helped with this MOD , THANK YOU.

 

2) I am old school Modder - If any of you played - StarFleet Command III - you know me.

    A) Was Capt. JonJay Federation until I was attacked and simmed into the Borg - NOW I am

OneofMany

 

 

I would like to help out in any manner possible with the mod. You need something done, let's work on it. No need for anything for me except to play the game. I miss killing humans and yes, I understand WHY the Cylon's attacked.

 

By Your Command

 

JonJay
End of JonJay's quote

Hey JonJay... do you know how to texture? Could you finish off Koobalt's model if I give you the .obj file? 

Reply #1767 Top

Quoting simonak, reply 1747

So in all honesty, I actually thought I uploaded this already but turns out i'm a retard who forgets shit.

 

If your still looking for voices, uploaded a sample here, if this is the kind of thing your after, I can do a few more. Kind of quick and dirty sample, didn't really edit it so it's basic.
End of simonak's quote

Cool.. you have a perfect voice for video games!

Reply #1768 Top

Hey Z, you have posted the most recent icon set in the main forum post above (which is the one that needs to be used), but looks as though you're still using the old icon set in the most recent download?

Please have a read through forum post #1679 where I have explained how the icons should be used (and also the main research tree images that need to be changed - emailed you the replacement images a month or so ago). Let me know if the post doesn't make sense, or if I need to clarify anything. 

Reply #1769 Top

Quoting Mord_Sith84, reply 1768

Hey Z, you have posted the most recent icon set in the main forum post above (which is the one that needs to be used), but looks as though you're still using the old icon set in the most recent download?

Please have a read through forum post #1679 where I have explained how the icons should be used (and also the main research tree images that need to be changed - emailed you the replacement images a month or so ago). Let me know if the post doesn't make sense, or if I need to clarify anything. 
End of Mord_Sith84's quote

Yeah, I hadn't got around to wiring them yet. Should hopefully have that done this week.

 

Reply #1770 Top

Quoting MackyG, reply 1765

*update*

found the problem. Crash occurs when militia is set to either cylons or colonial 
End of MackyG's quote

Both militias work fine for me. 

 

Reply #1771 Top

Quoting JonJay, reply 1743

Ok, a few things to say here.

 

1) I don't post alot of things on the net 'cause it's the Net......BUT this is one of my FAVOR Mods of all times and I say to you and everyone who helped with this MOD , THANK YOU.

 

2) I am old school Modder - If any of you played - StarFleet Command III - you know me.

    A) Was Capt. JonJay Federation until I was attacked and simmed into the Borg - NOW I am

OneofMany

 

 

I would like to help out in any manner possible with the mod. You need something done, let's work on it. No need for anything for me except to play the game. I miss killing humans and yes, I understand WHY the Cylon's attacked.

 

By Your Command

 

JonJay
End of JonJay's quote

Thanks for checking in.

Familiarize yourself with the GameInfo files and you should be able to pick-up the basics of modding Sins fairly easily.

This is the first game I've modded, though I have 20 years of software development experience which helps.

All ages or skills are welcome to help out on this mod. The majority of work needed right now is finishing up the abilities and research tree modifiers.

 

Reply #1772 Top

Reply #1773 Top

That is my strong suit - the detail work of place spend sheets of this and that. i have already modded the GameInfo files for this mod before.

 

For image and texturing models - No, not very good at.....

Give me and mess of raw data that needs to be put into files and such, I am your man.

 

*****Nothing like a Battlestar with 25,000 k worth of hull points taking on 10 Cylon StarBases and winning******

 

Let me know, I have started testing the Mod and running into problems to, tring to find them -

 

JonJay

Reply #1774 Top

Been getting minidump errors not sure. anyone testing it out with cheat tables enabled? im going to check if that is the issue. everything was running fine until pirates showed up and a mini dump occured 

Reply #1775 Top

well im stumped as to why its crashing upon start up of a game. any ideas?