ZombiesRus5 ZombiesRus5

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,456 views 3,050 replies +1 Loading…
Reply #1801 Top

Demotion is a form of flattery, because it tells you that Senpai noticed you~! There is no greater feeling.

Reply #1802 Top

Quoting IskatuMesk, reply 1801
Demotion is a form of flattery, because it tells you that Senpai noticed you~! There is no greater feeling.
End of IskatuMesk's quote

So unexpected~.

Reply #1803 Top

Quoting SpardaSon21, reply 1802


Quoting IskatuMesk, reply 1801Demotion is a form of flattery, because it tells you that Senpai noticed you~! There is no greater feeling.

I never expected that I would read something like that on this forum.
End of SpardaSon21's quote

I could use someone to wash my clothes though.

Reply #1804 Top

Needed Frigate Abilities: Many abilities are based off existing abilities and sins and mostly just need copied and renamed for Cylons. The renaming needs to include both the ability and buffs to AbilityCylonXXX.entity and BuffCylonXXX.entity. The ability needed to be templated from can be found in the design documents below in most cases.
End of quote

Hand of God (Combat)
End of quote

Need some people to sign up for making these abilities. Many of them can be copied from existing abilities in the game as detailed in the design spreadsheets. I'll break them into groups of 3 of which almost anyone in this forum can take and do. Please post back which three you are taking.

RESEARCHSUBJECT_CYLON_ABILITYACCESS_REGENERATION.entity
RESEARCHSUBJECT_CYLON_ABILITYACCESS_UNSTOPPABLEJUMP.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDHYBRID.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_BOARDINGTROOPS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BYYOURCOMMAND.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_EXPANDEDHANGARSLOTS.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_FTLINTERFERENCE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_FTLSIGNATURE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYFALLOUT.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_LAUNCHBEACON.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_LONGRANGEMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_REGENERATION.entity

Reply #1805 Top

Hey Z, I've just emailed you all the new sound files. You can essentially swap out all existing Cylon sound files with the folder I've sent you (plus the "event" files that you already have). Includes:

- Sound for ships.. including capital ships, Titans, Hades class, scout and envoy

- Custom songs for Cylons (Songs taken from the show), including "Announcement" and customized songs for either Loyalist or Rebel

- Some new sounds for structures

- A new sound to be played when selecting/changing between menu items (which I've labelled "CLICK".. couldn't find what this file is called!) 

They are all in mono, not including the songs which can be in stereo. 

I wasn't entirely sure how to label the Envoy sounds for loyalist and rebel. At the moment I've labelled them as "Envoy_CylonRebel_OnCreation" etc... although Envoy's are frigates... so I'm not sure if I've done it right. The issue is that in Sins for Vasari, TEC etc there is only one voice used across both Loyalist and Rebel factions but I want to apply different voices for each faction (Number 6 for Rebel and Cavil for Loyalist), and therefore wouldn't be able to display it as "Frigate_PsiEnvoy_OnCreation" like Sins normally does... 

 

Reply #1806 Top

Z - I'll have to send it to you in 3 separate emails... too big to send in one email..  

Reply #1807 Top

Quoting ZombiesRus5, reply 1804


Needed Frigate Abilities: Many abilities are based off existing abilities and sins and mostly just need copied and renamed for Cylons. The renaming needs to include both the ability and buffs to AbilityCylonXXX.entity and BuffCylonXXX.entity. The ability needed to be templated from can be found in the design documents below in most cases.

Hand of God (Combat)
Need some people to sign up for making these abilities. Many of them can be copied from existing abilities in the game as detailed in the design spreadsheets. I'll break them into groups of 3 of which almost anyone in this forum can take and do. Please post back which three you are taking.

RESEARCHSUBJECT_CYLON_ABILITYACCESS_REGENERATION.entity
RESEARCHSUBJECT_CYLON_ABILITYACCESS_UNSTOPPABLEJUMP.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDHYBRID.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_BOARDINGTROOPS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BYYOURCOMMAND.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_EXPANDEDHANGARSLOTS.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_FTLINTERFERENCE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_FTLSIGNATURE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYFALLOUT.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_LAUNCHBEACON.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_LONGRANGEMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_REGENERATION.entity
End of ZombiesRus5's quote

I'll put my hand up for this.... 

Reply #1808 Top

Quoting Mord_Sith84, reply 1806

Z - I'll have to send it to you in 3 separate emails... too big to send in one email..  
End of Mord_Sith84's quote

Gotcha, I'll go through them tomorrow and wire up any newly named ones.

Quoting Cylon_Luvr, reply 1807
I'll put my hand up for this.... 
End of Cylon_Luvr's quote

Sweet. Thanks!

Reply #1809 Top

Alberio Gunstar, Flattop, and the KEW platforms are taken care of. But I still need to hear back from you who agreed to help me as well.

Reply #1810 Top

Sorry all, i was off three weeks with my back from work, I drive semi, and I say I will do this project and I get called into work on Wed of last week,.

 

I just got home and pissed at my company keeping me out 8 days in a row.

 

So now i am home until late sat or early sun, what needs to be done, I'm on it.

 

JonJay

Reply #1811 Top

Sorry i'm sure you get what i'm about to say alot...

 

Basically I can't install the mod because whenever I activate the core (Press Accept on the mod options) the game mini-dumps.

 

Do I have to do something besides put it in the mod folder and activate it (I know about the game restart, but I haven't even gotten the game started with it yet.)?

Reply #1813 Top

THe folders I'm trying to activate are:

Core

Race (Cylons)

Race (Colonials)

 

For some reason if I install just the race files it changes the menus but doesn't add the races.  It seems that the core file is crashing the game.

Reply #1814 Top

Core needs to be loaded last.

Reply #1816 Top

so i am unable to colonize gas planets even though the research tree says that i can im using the latest FOK download and my addons are listed as such

 

*sotf planets tenorias reb

*sotf addon artifacts reb

*sotf addon moons reb

*sotf Militia vasari reb

*sotf race colonial reb

*sotf race cylon reb

*sotf core flagship reb

*sotf core reb

 

Reply #1817 Top

Quoting megas64, reply 1816

so i am unable to colonize gas planets even though the research tree says that i can im using the latest FOK download and my addons are listed as such

 

*sotf planets tenorias reb

*sotf addon artifacts reb

*sotf addon moons reb

*sotf Militia vasari reb

*sotf race colonial reb

*sotf race cylon reb

*sotf core flagship reb

*sotf core reb

 
End of megas64's quote
I think that's a bug at the moment.

 

Reply #1818 Top

thanks just wanted to know if it was just me or not.

also i keep getting random minidump crashes so i was wondering if my ordering is alright or not

Reply #1819 Top

A Lot of the addon's such as the flagship, moons etc. Are kinda Bork ed at the moment.

Reply #1820 Top

I honestly don't use the flagship addon or the moon one. Rebellion has the flagship option and the colonial loyalists have the Galactica while the colonial rebels have the Pegasus.

Reply #1821 Top

Quoting JonJay, reply 1794


Quoting ZombiesRus5, reply 1792
Ok... I've had a few people state they may be interested in helping with the mod. 

Lets start with the Hand of God Tree's Model Subsystems research items.

Assignment: Model Subsystems Tree

Difficulty: Low

RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDTACTICALNUKE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENGINEEREDSTRUCTURE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOENHANCEDSTRUCTURE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOINTEGRATEDSTRUCTURE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BIOMECHANICALRESIN.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_COMPRESSEDRESIN.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_CPMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYCPMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYMISSILETURRETS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYNUCLEARMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYPULSARS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HIGHEFFICIENCYJUMPS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HYBRIDCORE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HYBRIDCOREUPGRADE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_MEGALUMINALFTL.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_MEGAPULSARS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_MIRVMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_POINTDEFENSEPULSARS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_REACTIVERESIN.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_RECURSIVEHEALING.entity (Ability Unlock)
RESEARCHSUBJECT_CYLON_HANDOFGOD_TACTICALNUCLEARMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_TWINFTLENGINES.entity

Who would like to sign up finishing these items?

These are mostly fairly simple research items consisting of copying and pasting the research modifier needed from an existing research item (typically noted in the design spreadsheet). 

 

If I can get someone signed up for these I'll post the another set of research items to tackle for someone else to sign up for.

 

 

Me - ME - MEEEEEEEEEEEEEEEEEEE

 

JonJay

Ps.Done getting my Mods for World of Tanks 8.6 to work now, time for this.
End of JonJay's quote

 

JonJay you said you were going to work on the above? Still ok to do it? 

Reply #1822 Top

Quoting ZombiesRus5, reply 1804


Needed Frigate Abilities: Many abilities are based off existing abilities and sins and mostly just need copied and renamed for Cylons. The renaming needs to include both the ability and buffs to AbilityCylonXXX.entity and BuffCylonXXX.entity. The ability needed to be templated from can be found in the design documents below in most cases.

Hand of God (Combat)
Need some people to sign up for making these abilities. Many of them can be copied from existing abilities in the game as detailed in the design spreadsheets. I'll break them into groups of 3 of which almost anyone in this forum can take and do. Please post back which three you are taking.

RESEARCHSUBJECT_CYLON_ABILITYACCESS_REGENERATION.entity
RESEARCHSUBJECT_CYLON_ABILITYACCESS_UNSTOPPABLEJUMP.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_ADVANCEDHYBRID.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_BOARDINGTROOPS.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_BYYOURCOMMAND.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_EXPANDEDHANGARSLOTS.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_FTLINTERFERENCE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_FTLSIGNATURE.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_HEAVYFALLOUT.entity

RESEARCHSUBJECT_CYLON_HANDOFGOD_LAUNCHBEACON.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_LONGRANGEMISSILES.entity
RESEARCHSUBJECT_CYLON_HANDOFGOD_REGENERATION.entity
End of ZombiesRus5's quote

Ok.. i'm confused. You've labelled the first two files as "abilityaccess"... so are they the only research abilities that should be taken from the existing "abilityaccess" files from Sins? and for all the others that are "handofgod", are these also to be 'repurposed' from the existing original "abilityaccess" entity files or are they supposed to be taken from the other types, such as "RESEARCHSUBJECT_FURY_OF_THE_UNITY.entity"? Also, why is there 2 regeneration entity files? What is the difference between them? 

It's also difficult to know which entity files match the research items from the game, considering that the entity files are labelled as different things... 

Is there a reference document that matches up the research names from the in-game research trees with the entity files? 

Reply #1823 Top

The excel spreadsheet details the notes for this research tree.

Here's a condensed version of the string names that can be used as a reference file for the in game name to the name IDS in the entity file.

https://dl.dropboxusercontent.com/u/5790092/sotf/bloodandchrome/Design/Cylon_stringinfo.txt

 

Reply #1824 Top

i may try turning off the flagship addon but im keeping the moon one i love that addon

Reply #1825 Top

ok it looks like the minidump issue is an issue with the flagship addon

edit

the flagship addon seems to be alot more stable when it is loaded las after the core mod