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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,543 views 3,050 replies +1 Loading…
Reply #1901 Top

Will the mini release be posted as a new link or on an old link, just inquiring to make sure it is not easily missed when it is posted.

Reply #1902 Top

Quoting mrhayward, reply 1901

Will the mini release be posted as a new link or on an old link, just inquiring to make sure it is not easily missed when it is posted.
End of mrhayward's quote

It will be a patch to 1.52.21.

 

Reply #1903 Top

will it be under the same link as the patch 1.52.20 to 1.52.21 patch, i noticed in the change log it had several revisions.

Reply #1905 Top

Only thing I can say as feedback that I don't think has been brought up is missile effects. Just my opinion that the old bailknight(i think that was the name?) style should go in favor of the rebellion style TEC missile effects or something similarly modest and practical.

 

On that note, I'm going back to my tabbed out game of colonials vs advent. Good work all.

Reply #1906 Top

One other thing, i apologise if i seem impatient, this is not so, i was just trying to clarify how the Mod will be posted, when the patch can be downloaded i will be downloading it immediately, and hopefully the Colonial Starbases will be able to use their Phase Jump technology now

Reply #1907 Top

 

- I already know the Flattop sounds need to be re-amplified.
- Colonial star base should be able to move now.
- Colonial sounds updated for Asgard, Light frigate, Carrier and Defense Turret (Long Range accidentally got the carrier sounds which will be fixed eventually).
- Cylon resource tree upgrade should be fixed now to require only one refinery upgrade
- Various other fixes

* This patch may break compatibility with Plague in version 1.52.21 of the core mod on moddb. 

* I'll likely have one or two more small patches before I release a full version here and on moddb.

Reply #1909 Top

Quoting ZombiesRus5, reply 1907



 

- I already know the Flattop sounds need to be re-amplified.
- Colonial star base should be able to move now.
- Colonial sounds updated for Asgard, Light frigate, Carrier and Defense Turret (Long Range accidentally got the carrier sounds which will be fixed eventually).
- Cylon resource tree upgrade should be fixed now to require only one refinery upgrade
- Various other fixes

* This patch may break compatibility with Plague in version 1.52.21 of the core mod on moddb. 

* I'll likely have one or two more small patches before I release a full version here and on moddb.
End of ZombiesRus5's quote

 

Cylons need more Cylon love! 

Reply #1910 Top

Probably a silly question.... Z can you play the Cylons, Colonials etc against the other races, such as the plague etc? If you add them and activate them as a race in the Fall of Kobol mod, will that work? 

Reply #1912 Top

Just wanted to say the new voices for the colonials sound amazeing keep up the good work all.

So Say We All

Reply #1913 Top

god, why !!!!???!!! 

i cant download anything on with your links.

i have a 403 forbidden error :(

 

can you host it on "Mega" or a other ? link isnt break ?

 

tell me pls ^^ !

Reply #1914 Top

Quoting atomose, reply 1913

god, why !!!!???!!! 

i cant download anything on with your links.

i have a 403 forbidden error

 

can you host it on "Mega" or a other ? link isnt break ?

 

tell me pls ^^ !
End of atomose's quote

Strategy Informer or Mediafire do not work for you either?

I know gamefront has some issues with some foreign countries.

 

Reply #1915 Top

Quoting Cylon_Luvr, reply 1909
Cylons need more Cylon love! 
End of Cylon_Luvr's quote

lol, yeah. I'm in the middle of a big coding project for work so my time is limited.

Reply #1916 Top

i dont know why but normaly Mediafire work.... i come to France, i havent firewall problem . I dont know why i cant to download it :(.

can you give me a direct link (not on gamefront) pls ?

Reply #1917 Top

C'est peut être un problème de navigateur ?

Tous les liens fonctionnent pour moi qui suis en france aussi... J'utilise firefox 22.0.

Reply #1919 Top

Working on the cylon abilities and stumbled across this video on youtube  :cylon:

Reply #1920 Top

Quoting ZombiesRus5, reply 1919

Working on the cylon abilities and stumbled across this video on youtube 

End of ZombiesRus5's quote

Down to Titan and Envoy abilities...

All the abilities are going to need some work but atleast they will do something.

Basically I'm going to have to revisit each and every ability and tweak what they do.

Reply #1921 Top

Cool Video Z :beer:

Reply #1922 Top

Quoting ZombiesRus5, reply 1919

Working on the cylon abilities and stumbled across this video on youtube 

End of ZombiesRus5's quote

That's awesome!! Great promotion for the mod too... 

Reply #1923 Top

Quoting ZombiesRus5, reply 1920


Quoting ZombiesRus5, reply 1919
Working on the cylon abilities and stumbled across this video on youtube 



Down to Titan and Envoy abilities...

All the abilities are going to need some work but atleast they will do something.

Basically I'm going to have to revisit each and every ability and tweak what they do.
End of ZombiesRus5's quote

Can I help with this somehow? 

Reply #1924 Top

Quoting ZombiesRus5, reply 1920


Quoting ZombiesRus5, reply 1919
Working on the cylon abilities and stumbled across this video on youtube 



Down to Titan and Envoy abilities...

All the abilities are going to need some work but atleast they will do something.

Basically I'm going to have to revisit each and every ability and tweak what they do.
End of ZombiesRus5's quote

Did you fix up the icons using the latest icon set that was sent through? 

Reply #1925 Top

I apologize in advance for my ignorance. I am brand new, out-of-the-box new to modding games.

I am extremely interested in playing this mod for sins. I am, however, unsure of how to get it to work. I understand to follow the path to the rebellion mod folder, but it doesn't appear in-game for me to activate. I'm guessing that I have to have the original Sins of the Fallen in order to play it?

Again, I apologize for being ignorant, but would someone mind breaking down what I have to do into simple terms? I'm not utterly computer illiterate, but this is something I have no experience in.