ZombiesRus5 ZombiesRus5

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,382 views 3,050 replies +1 Loading…
Reply #2326 Top

Quoting Mord_Sith84, reply 2324

Z, tried to fix this myself but couldn't... The Warstar starbase upgrade (which now works) to build ships only allows frigates to be built, not cruisers as well... 

It's probably an easy fix if u know what ur doing!!
End of Mord_Sith84's quote

You need to click on the planet to construct cruisers.

Reply #2327 Top

So you can't build cruisers from a starbase? If not, the description will need to be changed, because it says that the research will allow cruisers to be built also. 

Reply #2328 Top

Quoting Mord_Sith84, reply 2327

So you can't build cruisers from a starbase? 
End of Mord_Sith84's quote

They will build from the starbase but the option will only show when you click on the planet due to the move order button having higher hard coded priority. 

Reply #2329 Top

Damn... The button can't be moved to a vacant square in the starbase menu? 

Reply #2330 Top

Quoting Mord_Sith84, reply 2329

Damn... The button can't be moved to a vacant square in the starbase menu? 
End of Mord_Sith84's quote

It's not possible as all of that is hardcoded by ironclad and thus not accessible to modders.

Reply #2331 Top
Quoting ZombiesRus5, reply 2322
Quoting Cylon_Luvr,

Hey Z.... I've just sent some updated files to you... just tweaked a few things:

- Reduced the amount of antimatter required by the Resurrection Hub to resurrect ships, to improve the effectiveness of Resurrection

- Updated the String again

Could you please add them to the next build?

Thanks



Got it... The changes look ok. I only found one string for the defense platform name. Where there others? 

End of ZombiesRus5's quote

Nope, pretty sure that was the only change, thanks

Reply #2332 Top

What does the "Ties that Bind" research actually do in the Colonial research tree? (Quorum of Twelve research tree)

Also, with the new build, some of the other races are having issues... i.e. there is a minidump if you try to use Plague. Can load Plague if you load the patches 1.80.29.1.2 and 1.80.29.2.... but then, the Fall of Kobol mod crashes!

Reply #2333 Top

Quoting Cylon_Luvr, reply 2332

What does the "Ties that Bind" research actually do in the Colonial research tree? (Quorum of Twelve research tree)
End of Cylon_Luvr's quote

Looks like a copy paste issue on the research description. I'll update that in the new build. It should improve relations and increase tax income for the ally.

Quoting Cylon_Luvr, reply 2332

Also, with the new build, some of the other races are having issues... i.e. there is a minidump if you try to use Plague. Can load Plague if you load the patches 1.80.29.1.2 and 1.80.29.2.... but then, the Fall of Kobol mod crashes!
End of Cylon_Luvr's quote

You'll need to download 1.82.33.x from moddb for Plague to work right.

Reply #2334 Top

Z, what an amazing modder you are! Was just reading through some of the comments on the moddb page for Sins of the Fallen..... So many confused (and lazy) people who freak out at the prospect of having to activate a few races and addons, even though the instructions are CLEARLY listed... You have so much patience! Thanks so much for all the work that you put in to these mods, you're one of a kind dude! 

Reply #2335 Top

I know you've seen me lose my patience though ;)

 

 

Reply #2336 Top

Anyone have any thoughts on what a good Colonial Military Lab would be?

I'm also looking for some ideas on a Hangar bay. Thinking about mashing up something with the hangar pods and turning them into a orbital structure.

Reply #2337 Top

Well, as far as designs to draw from I can only think of the armistice station, Ragnar and Scorpia Shipyards. Armistice station with flight pods might be pretty close to what you want. They still use solar panels on their satellites, so I suppose that's worth noting.

As for the military lab, hm, well there was an idea out there that the Hades were originally Greystone space station things, so maybe something vaguely reminiscent of that, but obscured with colonial equipment. Otherwise, I'd just suggest something that cherry-picks their other design elements. Or maybe all of those: Solar-Panels + Sot13t Attackstar (Colonialfied) + Ragnar Ring haha.

Reply #2338 Top

A few idea... you may have to get permission to use the designs though? not sure

 

Military Lab: 

 

Hangar defense: 

Reply #2339 Top

Also, how cool is this (even though you're not looking for a Defense Platform: 

Reply #2340 Top

Thanks for the ideas guys. I don't think any of Ice Dragon's models would be allowed though they are awesome looking. But it did get me thinking.

Here is the new military combat lab for the colonials...

A mashup of the TEC lab and Cloud 9.

I'm looking at the models to see what I might be able to do for the hangar bay and culture center.

Reply #2341 Top

Scratch that... Here is the new military lab (using the one above as the Temple currently) and a second choice for colonizer (basically flair).

I also replaced the starbase constructor as I never really cared for that model.

Reply #2342 Top

...

Reply #2344 Top

Quoting Wolf-186, reply 2343

Uh, sweet, that's actually pretty awesome looking.
End of Wolf-186's quote

For some quick mashing they do look pretty sick. Have the buttons and icons for them in game too.

Reply #2346 Top

Quoting rjhughes67, reply 2345

Nice work Z !
End of rjhughes67's quote

Mashups are like playing with legos ;)

Reply #2347 Top

I almost feel like there should be more of a base around the Cloud 9 discs. 

Looks pretty good though, and I'm totally down with the ship choices!

 

And question, what do you think of AB Raiders as vintage bombers, or is that too much?

I'm thinking about it.

 

Reply #2348 Top

Quoting Cavil_Volente, reply 2347

I almost feel like there should be more of a base around the Cloud 9 discs. 
End of Cavil_Volente's quote

Since I'm masking I'd need something I could throw around to accomplish that. I could take the ring around the base and resize it to fit as one option. I thought about doing something along those lines but ran out of time. 

 

Quoting Cavil_Volente, reply 2347

And question, what do you think of AB Raiders as vintage bombers, or is that too much?


End of Cavil_Volente's quote

Not sure I have any AB Raider models. I'm considering adding the vintage Raider though as an option.

Reply #2349 Top

I just finished packaging what I have for the old raider. 

http://s000.tinyupload.com/index.php?file_id=17814484827122335530

Reply #2350 Top

I was thinking about starting work on an AB model. I kind of want to move on from hack-sawing materials and meshes, and actually make some. It's a pretty basic design, and if I can't make it, I can certainly texture it.