ZombiesRus5 ZombiesRus5

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,521 views 3,050 replies +1 Loading…
Reply #2352 Top

Very, very cool Z.... 

Reply #2353 Top

...actually, now that I really look at the size of the A-B it makes much more sense as a corvette. 

Reply #2354 Top

I absolutly love this mod and I'm incredibly happy to see it still getting worked on! Is there any chance that we'll see one or another ship update, like a battle-refittet columbia class as it was seen in BSG blood&chrome? 

Reply #2355 Top

Quoting Cavil_Volente, reply 2349

I just finished packaging what I have for the old raider. 

http://s000.tinyupload.com/index.php?file_id=17814484827122335530
End of Cavil_Volente's quote

I received it and will look through the files. I need to fix the textures as that the Sot13t had some compatibility issues with later versions of Sins. I've had to remaster every ship that was brought in from Sot13t actually because of this as well as adding additional details that were though not possible originally like turrets on several of the ships.

Looks like icons are also needed too.

I'm not sure if this will make it in my next release but I don't see any reason it won't be worked in.

Reply #2356 Top

Quoting Martechi, reply 2354

I absolutly love this mod and I'm incredibly happy to see it still getting worked on! Is there any chance that we'll see one or another ship update, like a battle-refittet columbia class as it was seen in BSG blood&chrome? 
End of Martechi's quote

Unfortunately I don't possess the skills necessary to model a BSG ship effectively and I also don't have any active modellers on the team either. 

Reply #2357 Top

Quoting ZombiesRus5, reply 2356

team
End of ZombiesRus5's quote

Not sure why I say "team"  :cylon:

Reply #2358 Top

Hey Z, 

Just emailed you a new icon for "Nanorobotics" research (Apotheosis --> Occupation). The existing one is grey and boring...  

 

Reply #2359 Top

Titan Factory

Reply #2360 Top

Wow nice... can't wait for my Cylon fleet to blast it to pieces... hehe

I know that you're not really working on Cylons right now... but the CommandStar model (considering that it is a pretty powerful control ship) looks like it needs a fair bit of work. 

Not sure if anyone is able to lend some time to fixing it up... 

Reply #2361 Top

Quoting Cylon_Luvr, reply 2360

I know that you're not really working on Cylons right now... but the CommandStar model (considering that it is a pretty powerful control ship) looks like it needs a fair bit of work. 

Not sure if anyone is able to lend some time to fixing it up... 
End of Cylon_Luvr's quote

I cleaned up the team colors to atleast help some when that is enabled.

 

 

I'm also working on a build with a lot of cosmetic changes in it that I hope to get up this weekend.

Reply #2362 Top

15 minute titan factory for cylons

 

Reply #2363 Top

A couple nice shots:

 

Reply #2364 Top

Nice pics Z. Cylon Titan factory looks good too.

Reply #2365 Top

Quoting Mord_Sith84, reply 2364

Cylon Titan factory looks good too.
End of Mord_Sith84's quote

Better than vasari leftovers. Wish I could do more, but I think it helps.

Reply #2366 Top

 

Kind of wondering if the colony's size is causing some lag.

Reply #2368 Top

hey Z i was wondering are u going to add hero units cause i think it would be quite cool tbh like in some other mods there are hero units like have admiral william adarma in it and appolo and starbuck on board cause in other  mods there are heros just think that would be a good thing to add in anyway really love ur mod big fan keep it up

Reply #2369 Top

oh also was doing some research and there are a lot more units u could add in sorry i didnt put it in my last post i forgot lol

Reply #2370 Top

 SotF: Fall of Kobol: Reb.1.82.34 

Does not include any Fallen or Transhuman faction assets

 

Temporary link to Sins of the Fallen Reb.1.82.34

 Sins of the Fallen Reb.1.82.34 

Includes Fallen and Transhuman faction assets

 

I changed my build process a bit so I could script the 7z creation and avoid some common mistakes I was making. As a result the Addons, Militia, Pirates, Planets and Translations are each in their own 7z file contained in the above downloads. The exception right now is the Cylon and Colonial militia, pirate are still in the base Fall of Kobol 7z.

SotF.Addons.Reb.1.82.34.7z
SotF.Militia.Reb.1.82.34.7z
SotF.Pirates.Reb.1.82.34.7z
SotF.Planets.Reb.1.82.34.7z
SotF.Translations.Reb.1.82.34.7z

 

I might tweak things a bit more but this is the path I am on.

 

Let me know if you see anything odd with this download.

Reply #2372 Top

Quoting Cavil_Volente, reply 2371

Doesn't seem like the links are working at present. 
End of Cavil_Volente's quote

Should be fixed now... Thanks!

Reply #2373 Top

Just looking at aesthetics so far. Really dig the frigate model diversity you're adding. 

Insignificant Nitpicks:

-Gemenon Traveler icon dips considerably when highlighted.

-Text box clipping with the Heavy Constructors of both varieties.

-is it still Colonial One when you have 20 of them? :P

 

And, a thought, a refreshed version of that sot13t Attackstar/Proto-Hades model might make a fitting colony ship for the Cylon Loyalists. 

Reply #2374 Top

Quoting ZombiesRus5, reply 2366
Kind of wondering if the colony's size is causing some lag.
End of ZombiesRus5's quote

Yeah, but the Colony needs to be huge... wouldn't be right otherwise... 

Reply #2375 Top

Quoting Cavil_Volente, reply 2373
And, a thought, a refreshed version of that sot13t Attackstar/Proto-Hades model might make a fitting colony ship for the Cylon Loyalists. 
End of Cavil_Volente's quote

I remember not being a fan of the Attackstar model... the design was pretty bad and looked more like a lame flying saucer... If it was done well and was just the top section of the Hades basestar without the second half, it would be much better. In fact, this model would serve much better as a cruiser type ship.