[SotC] 8472 - How to do species 8472

myfist0, upon learning of the variety of species 8472 ships, I hereby declare you must include Species 8472 into your arsenal for your SotC mod.

Things to know:

Species 8472 will not have the same numbers of ships or structures as the Vanilla Sins races. They don't even have the same number of ships as their Armada II Counter parts. They aren't underdeveloped in Armada II; they simply don't have that many various ships. In armada II, they possess about 75% the amount of ships as the other races, and about half the structures.

Species 8472's Starbase will be mobile, on par with the Orkulus, with similar upgrades.

species 8472 builds ships in Vacuum space in 2 ways.

One way is through Embryos. There are two types of Embryos: The passive and active Embryo. They must possess the ability to construct the ship, like the Starbase Constructor in Entrenchment.

The second way is gating in ships that are especially construct (much in the same way a Galaxy class ship is constructed), but this can only be done in fluidic space. This is generally for large ships only; Battle Frigate (capital), Battleship (Capital), Behemoth (Capital). Their three capitals will fill the 5 roles usually filled by vanilla races.

In Armada II, Species 8472 used only biomatter to construct everything. They had no population, crew, capital crew, dilithium, or metal. Armada II isn't canon, so we can just go with Credit, Metal and Crystal.

With these things said:

Capital Ships. Species 8472 has no fighters; end of story. They will be at a severe disadvantage in this respect. But they will possess a variety of abilities that will either target fighters, or nearly nullify fighter damage. With that said, 8472 will have the following niches of Capital ships: Battleship, Colony, Support.

8472 Battleship          

Battleships, Battleship

Telekinetic Strike - Single hit damage
Rapid Regeneration - Increases already fast regeneration
Insanity - Like disorientation, very low AM cost, medium recovery, long duration. Single Target, not channeling.
(Super) Planetary Pulse - Massive Instant Damage to Planets for no AM cost, long cooldown.

8472 Behemoth

Colony, Behemoth

Colonize - Colonizes
Nebula - Generates a Nebula field, preventing jumps, quickly destroying small objects (strikecraft, bombers).
Rift - Allows the Behemoth Initiate a phase jump from any location.
(Super) Nebula Reaction - If the Behemoth has enough power left, or another Behemoth is present, it may fire a pulse into a Nebula field to deal massive damage to all enemy ships in the field.

8472 Battle Frigate

Utility, Battle Frigate

Concentrate - Better focuses weapon fire on target, at least doubling damage upon target. Channeling.
Planet Concentration - Planet Bombardment damage is multiplied similar to Concetrate.
Rapidity - Syncs the Frigate with allied ships, significantly reducing phase jump time within a field.
Regenerate - Immediately places Shield and Hull back to 100% but costs 300 AM.

 

Smaller Vessels: Species 8472 doesn't do very well to distinguish between Frigate and Cruiser. Instead, they have ships which can be build in vacuum space from Embryos, and are very small. These are all built from Active Embryos.

8472 Scout

Scout, Scout

Detect Cloak - This vessel can make invulnurable targets vulnurable, and detect mines for targetting.
Telepathic Link - Replicate TEC scout ability.

8472 Destroyer

Long Range Frigate, Destroyer

Read Computer - The Telepath aboard the Destroyer telepathically reads the enemy computer in range. You immediately detect which planets they own.

8472 Cruiser

Heavy Cruiser, Cruiser

Psionic Disruption - Disables and makes invulnurable one target. Nonchanneling, Duration = Cooldown 20=20, 30 AM?

8472 Launcher

Anti-Module, Launcher

Can target enemy ships as well.

8472 Collector

Support and Anti-Module, Collector

This ship has not direct firepower, and mainly is used for boosting resource income. It does have military purposes, though.

Mining Beam: Target any Planet or minable asteroid to gain an instant single bonus of Crystal and Metal.

Extraction Beam: Deals moderate damage over time and provides credit and metal upon completion.

 

These are produces from Passive Embryos.

8472 Transmuter

Support Cruiser, Transmuter

This ship has no direct firepower, and mainly is used for boosting abilities and most commonly assists the Collector. Ths ships naturally repairs itself faster than anything else known to exist, and should have an extraordinary Antimatter Regeneration rate, aswell.

Assistance: Reduce Ability cooldown and antimatter cost. Single Target, nonchannel. High duration, low cooldown.

Refuel: Consuming 100 Antimatter, this ship provides 100 antimatter to a target. Medium cooldown.

8472 Gate

Capital Ship factor, Fluidic Gate

This should have an inaccessable stable build from constructors, but therwise also be buildable from passive embyros.
They port in Battleships, Behemoths, and Battle Frigates.

 

And these three beauties are also built from passive embryos.

8472 Module

This is the most basic research station, and Likely best used as the Civilian Structure.

8472 Module

This is the structure used in Armada II to upgrade the Behemoth, but it can be used for something else.

8472 Module

This is the structure used to upgrade ship systems, ie: combat, hull/shield, sensors. This would pull off being the Military Lab.

 

See the loose ends here: http://gaming.trekcore.com/armada2/ships-species8472.html

Things like the Defender can be the construction ship.

Sentinels would take up being Turrets. Please don't forget that they are very powerful turrets relative to the other turrets in Armada. One Sentinel takes out the Federation Sovereign class Battleship easily.

They also have mines. A glance of active and passive embryo are provided within.

 

51,878 views 61 replies
Reply #1 Top

Posted Image

I will either need models to import or really good screenshots from multiple angles to design the models.

I will let you collect all the sounds and music track.

Reply #2 Top

If you need help converting species 8472 to a useable format such as *.3ds let me know. I have tools capable of converting the *.mod files to *.3ds or *.obj.

Reply #3 Top

I doubt we can get permission but .OBJ would be great. In the SotC_Project, create a folder in Models\8472 and feel free to drop anything you can in there Z.

Reply #4 Top

Indeed. The last update for these races appears to have been 2000 or so and the website listed is now defunct.

Edit - Here's his notice... I'd say try and make content with him, include his information with the mod and support taking it down if he objects.

Copyright and Distribution Permissions
--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

If you use this model in any Starleet Command project please include this file.
If you make this file available at your website or anothers please include a link to
http://starfleet.thegamers.net

Please do not modify this file or the included texture with out seeking the authors opinion.
Nothing legal here, it is just polite.
 
 

 

Reply #5 Top

Quoting myfist0, reply 3
I doubt we can get permission but .OBJ would be great. In the SotC_Project, create a folder in Models\8472 and feel free to drop anything you can in there Z.
End of myfist0's quote

Purdyaw can download them and email me the *.mod files to [my nick]@gmail.com. I'll convert them to *.obj and place them in the folder if he wants to do that. 

Reply #6 Top

I agree. I will always post links to the creators and obviously take it down if there is an objection.

Quoting ZombiesRus5, reply 4
I'd say try and make content with him
End of ZombiesRus5's quote

um, who and how?

 

Reply #7 Top

Quoting myfist0, reply 6
I agree. I will always post links to the creators and obviously take it down if there is an objection.



Quoting ZombiesRus5, reply 4I'd say try and make content with him

um, who and how?


 
End of myfist0's quote

Sorry meant contact. *sigh* late and vodka ;)

Title		: standard bioship
title : super battleship
Filename : sp8472a.zip
Version : 1.0
Date : 10/20/2000
Author : Rick Knox a.k.a pneumonic81
kitbasher : darkdrone
Email : [email protected]
URL : http://www.apocentertainment.com
Credits : model design rick knox
textures: conglomerate textures form activision and interpl
 

 

Reply #8 Top

LoL @ a drunkin Zombie  |-O

 I figured it was contact, thanks Z

Reply #9 Top

I'm gonna go eat lunch. while you're all asleep and Im still wide awake (in the middle of my day), I'll look around for a way to get ahold of 8472 Models from Armada II. Steer clear of the other race's models in here, though. We can only be using Armada II for 8472 because that's the only game that has gone so in depth with them. 

But I recommend staying to true Star Trek canon with respect to 8472 relationship and disposition. They are good willed, psionic, but highly reactive

Reply #10 Top

Quoting purdyaw, reply 9
They are good willed
End of purdyaw's quote

I'm sorry, but this is completely false. If not for the fact that USS Voyager+crew aided the Borg to help defeat '8472, then S8472 would have crushed the Borg, and then gone on a massive glut of conquest. S8472 is, unmistakably, malevolent, aggressive, and expansionist.

Not too dissimilar from certain incarnations of the Borg- and certainly quite similar to the Romulans (who I'm sure you'll agree are NOT good-willed).

Reply #11 Top

Watch the "In the Flesh" episode. Shows them in a different light.

Reply #12 Top

The romulan's aren't good willed, but they aren't really evil, either. You're right, they're a lot like the Romulans, but I'd say 8472 is more good... They are only similar in how violent they can get when they feel threatened. Please go to the relationships for SotC thread before commenting here about 8472 disposition. I think it is well established in Trek Lore than 8472 are a civilization that can only be a great ally to the Federation.

For you to say that they are unmistakably malevolent, violent, ect, is very Caldari and/or TEC like of you. Tsk tsk tsk. Please make sure you refer too true Trek canon lore in it's entirety before making such accusations.

 

In fact, to close this discussion in -this- thread, it is well established in events following "In The Flesh" that Species 8472 are allies of the Federation.

Reply #13 Top

External Link http://sins-of-the-creator.weebly.com/s-8472.html

The info is just copied from the wiki but can be edited to fit into the SotC universe.

S-8472 Relationships

Hates [-2] Dislikes [-1] Neutral [0] Likes [+1] Allie [+2]

 

 

Reply #14 Top

why the crap did you make 8472 like the Borg? That relationships mutually pure in hate, and will end in one of two things: never ending war, or obliteration one of the two.

Reply #15 Top

lol oooppps  |-O

amended  :thumbsup:

 

Reply #16 Top

All the files are in an Armada specific image file called SOD. We will need Zombie's help.

 

Here is the 7 day anonymous upload to filefront. http://www.gamefront.com/files/20867328/SOD.zip

I also have all their music, voice overs, ect. Just focus on getting help with converting those. 

Reply #17 Top

If you put windows live mesh in we can share folders real time. Need a windows live ID

EDIT: WTH is a .SOD file?

Quoting ZombiesRus5, reply 5
Purdyaw can download them and email me the *.mod files to
End of ZombiesRus5's quote

EDIT 2: I doubt we can use those
 http://forums.civfanatics.com/archive/index.php/t-123791.html

 

Reply #18 Top

Quoting purdyaw, reply 12
is very Caldari and/or TEC like of you. Tsk tsk tsk.
End of purdyaw's quote

iseewhatyoudidthere.jpg

Quite honestly, I am astounded that you would say such a thing about me. And not for any reason like "I'm totally not like that!" but because you are comparing me to a completely fictional entity. I may have compared 8472 to the Romulans, but hey, that's 2 different fictional entities, who also happen to be from the same franchise.

For you to do this, indicates to me that you may have issues detaching fiction from reality. Either that, or you're way too into this game and its mods.

Quoting purdyaw, reply 12
In fact, to close this discussion in -this- thread, it is well established in events following "In The Flesh" that Species 8472 are allies of the Federation.
End of purdyaw's quote

I dispute this. There's no evidence that the two politico-entities are allies- but I'll also note that they do not appear to be hostile and look to be "neutral" towards each other.

Quoting purdyaw, reply 12
Please make sure you refer too true Trek canon lore in it's entirety before making such accusations.
End of purdyaw's quote

I actually happen to have learned a lot about ST canon. And for fun, I'll point out to you that only the shows and the movies are canon, when it comes to Star Trek. THAT'S IT.

That being said, I checked the ST wiki, looked over the entry for "In the Flesh", and, to me, it appears that 8472 and the Federation are neutral towards each other- and that it's also excessively unlikely that the two could become allies considering the fundamental differences between the spacetimes that they occupy.

Oh, yes, and Voyager's assault on fluidic space to stop the 8472 invasion fleet. I'm sure that that'll be a major sore point for 8472-UFP relations.

Quoting myfist0, reply 13
The info is just copied from the wiki but can be edited to fit into the SotC universe.
End of myfist0's quote

Just thought I'd mention the following textual errors:

"Tauri" should be "Tau'ri".

"Vayger" is misspelled; it should be "Vaygr" (without the 'e').

Goauld, is, IIRC, transcripted as "Goa'uld". I do remember that there's an apostrophe in the term, just not quite where.

Reply #19 Top

FFS not again.  >:(

Are you looking to close another thread?

Please no one respond to this.

Reply #20 Top

Quoting Whiskey144, reply 18
That being said, I checked the ST wiki, looked over the entry for "In the Flesh", and, to me, it appears that 8472 and the Federation are neutral towards each other- and that it's also excessively unlikely that the two could become allies considering the fundamental differences between the spacetimes that they occupy.

Oh, yes, and Voyager's assault on fluidic space to stop the 8472 invasion fleet. I'm sure that that'll be a major sore point for 8472-UFP relations.
End of Whiskey144's quote

About voyager"s attack, it have happen because Borg have lie... Specie 8472 was only protecting itself...

As for relation between Federation and 8472 "in the flesh", best to see the episode that read some wiki... pretty sure that relation between Chakotay and Valerie ( 8472 ) will have become more that diplomatic relations if time was given... don't they exchange a kiss at the end of the episode ?

EDIT : Sorry, too late for "no reply"

Reply #21 Top

Quoting Thoumsin, reply 20
EDIT : Sorry, too late for "no reply"
End of Thoumsin's quote

NP Thoumsin. Your input is always welcome. I just do not want to see what happened to Theo's thread happen here. 

purdyaw's word is FINAL, he has been given the gavel for this race. Disagree, make your own m0d.

 

Reply #22 Top

Quoting myfist0, reply 17
If you put windows live mesh in we can share folders real time. Need a windows live ID

EDIT: WTH is a .SOD file?



Quoting ZombiesRus5, reply 5Purdyaw can download them and email me the *.mod files to

EDIT 2: I doubt we can use those
 http://forums.civfanatics.com/archive/index.php/t-123791.html


 
End of myfist0's quote

Ya, the SOD files don't want to convert very well if at all. The files I was looking at for species 8472 where in starfleet command format. Might be a possibility to look there as I've had success converting those files.

 

Reply #23 Top

Here's a converted example I put in the Sync->Models->Species 8472.

http://dl.dropbox.com/u/5790092/Temp/8472-sbb.zip

This is the *.obj imported into my paint program. It's your favorite kind with multiple materials & textures ;)

Reply #24 Top

BooYAh  :thumbsup: :D . Looks awesome Z. Multiple materials is still a lot easier than starting from scratch.

Is that a .SOD or .MOD?

I sent a few permission requests off into email oblivion. Lets see what happens.

That guy you listed has some nice ST models but I cant find 8472 on www.staryards.com

EDIT: lol wundering why I could not see it but my mesh closed unexpectedly?

Reply #25 Top

Quoting myfist0, reply 24
BooYAh  . Looks awesome Z. Multiple materials is still a lot easier than starting from scratch.

Is that a .SOD or .MOD?

I sent a few permission requests off into email oblivion. Lets see what happens.

That guy you listed has some nice ST models but I cant find 8472 on www.staryards.com
End of myfist0's quote

That was .MOD format.

Try here http://sfc.battleclinic.com.