Thanks for pointing me to the ini files, I hadn't considered doing that with sins to be honest with you. I'll have a mess and see if I can get it back to how it used to be.
Well, i was just beaten on a custom very huge random multistar map... 10 star system, 10 player ( one by system ), random pirate base ( min - max ), no wormhole, 3 planet from the start...
Was not lucky with random, 3 pirate base in my star system... was attacked from all side... not enough time for build starbase at the start and AI have finish me... point is that add more "random" can greatly unbalance the game... some time in your favor but some time against you...
I am not a modder but a lot of think in sins can be modified/customized... i am not good with the Stardock tools, so i use the notepad ( map, particle, hardpointing my model, etc )... pretty sure that with time, you will be able to "build" a little mod who make sins play like you wish...
As for the original sins and actual version of random map, only the normal/quick start section was changed/added... As for the ai placement, it was always in the two star system with wormhole... with max player at 5... the placement is something internal... don't know if they populate randomly or in a sequential way...
You can try to a more simple edit of the original file... in the first "star" group set the maxplayercount to 1 and in the second "star" group set the maxplayercount to 9... so, huge multistar random map will always have one of the big system with only 1 player ( with luck, it is you ) and the other big system will have a max of 9 player...
A great resource for help you is the soase weebly... by example :
- http://soase.weebly.com/placing-maps.html read the section about the galaxy manifest
- http://soase.weebly.com/creating-maps.html
- http://soase.weebly.com/spiral-galaxy-fix.html with this more that huge galaxy map, a lot of time will be needed before you meet a other race...