Ship New Limitations
Feul-Air-Ammo-Rations(Food/Water)-Fatigue
I've always liked how in some games, like this very old game "Homeworld", ships are given a limitation like Feul. in other games they limit Ammo (although they are usually land-based strategy games like "Battlefield"), and we all know that spaceships don't have an unlimited supply of Air (Oxygen, Carbon Dioxide, or whatever the Vasari and Advent breathe) and every living thing needs water and some from of nutrients (food).
- Fuel-
- obviously, these ships must run on some form of gas or fuel of some form. i think adding it to the ships amount of stats would increase the need to assess just how useful all the ships are.
- differences between ships on case of fuel is amount of fuel and rate at which its depleted. FUEL WILL NOT BE DEPLETED IF THE SHIP IS UNMOViNG
- new ships for re-fueling on the go like a cobalt frigates ability to transfer antimatter, planet upgrades to harvest fuel (also amount of fuel on planet unlimited, but rates may vary), and tactical structures that refuel nearby ships like a repair platform (see Ammo for Omni-Resupply Tactical Structure). (see Air for "Omni-Resupply Ship")
- upgrades in the techtree (no need for a new one unless u want to put all 4 [fue, air, ammo, food] together in one new techtree and label it "Supplies")
- upgrades include efficiency of fuel and amount stored and what kind used (could also be used as explanation of why the fuel is more efficient/amount able to be stored)
- if a ship runs out of fuel it will either A: be unable to move unless resupplied (it can still shoot but cannot maneuver)
- Air-
- Obviously these guys need to breathe SOME-thing, and this can be supplied by planets.
- air on planets unlmited and can be distributed very easily by simply being within a certain range of the planet.
- no new ships to resupply air. (unless we have an omni-resupply ship for all 4)
- techtree- air upgrades (similar to Fuel)
- if runs out of air the ship will A: become debris and become unusable or B: blow up (no ships can resupply it air so its gotta blow up or become debris)
- Ammo-
- No ship should have unlimited ammo.
- amount of ammo and type of ammo depends on the guns and the ship.
- resupply by ship (Omni-Resupply) or going to the "Omni-Resupply" Tactical Structure (delivers feul, ammo, and rations) (Like a Repair Platform)
- ammo is unlimited at resupply stations.
- Techtree affects amount of ammo per ship/ type of gun. WILL NOT AFFECT DAMAGE that is already done by the Military/Hostile/Warfare techtree. and will possibly affect rate of fire (ROF)
- if a ship runs out of ammo it must resupply before it can shoot the gun(s) that use that ammo.
- Rations- (NOTE: this is actually a lesser one of my additions ive come up with but if added it will just make the game just THAT much more realistic and will help give the Omni-Ressuply structure/ship something else to work with)
- no ship can have a crew that is undernourished and dehydrated
- resupply by Omni-Ressuply structure/ship
- unlimited food at structure (NOTE: Omni-Ressuply ship WILL NOT have unlimited ammo-air-food-rations, these must be restocked at structures. the difference is the ships are mobile and just carry ALOT of it.)
- techtree affects how much can be stored and how effeciently your crew eats/drinks its Rations.
- if a ship runs out of rations it will A: Turn neutral B: blow up or C: become immobile until resuplied
- Omni-Resupply Ship/Structure
- for the omni-resupply ship it shall have an increased cargo for the supplies and can distribute it to the fleet. shall not be an unlimited supply and can be restocked at a planets resupply structure.
- for the Omni-Resupply Structure it shall have unlimited ammo-food-fuel (unless the planet has not "harvested" enof fuel) and a certain range (not gravity well range) to resupply ships. it will automatically fill the ship to max of all 4 and will resupply very quickly. this will stop any of u from saying "it will take forever for my massive fleet to be ready for an attack!"
- obviously if ALL of the different supplies are applied, then it should have its own techtree which will include upgrades for the Omni-Resupply structre/ship and the effeciency/rate of their usage. (Depicted in the individual supplies descriptions above)
- Fatigue-
- a crew should be able to rest right?
- fatigue is, again, one of my lesser wanting to add but all of these will make the game more realistic.
- fatigue is not a supply but will have upgrades for, say, "Adrenaline shots- makes your crew last 50% longer in combat" or something to that extent
- if a ship becomes too fatigued it wont STOP but it WILL become less efficient in use of ALL of its supplies. it will do less damage, will shoot slower, use more ammo, rations, fuel, and air.
- to stop a ship from being fatigued, pull him back from combat and let him sit for a couple seconds (minutes depending on balancing and crew size)(crew size depends on ship size {obviously})
NOTE: ALL OF THIS IS AN IDEA! This is not an actual aspect of SOASE: Rebellion.
NOTE: ALL OF THIS REALISM ASPECTS SHOULD BE ADDED IN THE OPTIONS AND CAN BE TURNED ON AND OFF INDIVIDUALLY!
Please be very thorough and criticize this as much as u want, i am going to apply this idea to Stardock if this seems like a good idea. i need you as the forum browsers to see any problems with this and tell me. THANK YOU!