Capital Ship *Sink Effect* on zero health *FIXED*

Explain how do I do this?

http://www.youtube.com/watch?v=jlEnnAFuSeI

Could somebody explain how I could make my capital ship *sink* after its health reaches zero? I've seen it in a few mods I just don't know how to do it. There is a YouTube video that has the sink effect: Vid look at 1:50

Look at that Sova see how it sinks after its health reaches 0? Could someone explain how to do this? What do I modify mesh or entity or what?

EDIT: FIXED!

4,484 views 7 replies
Reply #1 Top

It isn't modded. I believe it depends on the ship's velocity and the mass of the ship and the animation is dependent on the explosion animation, which is "CapitalShip0".

Reply #2 Top

Need to put in a PM to ManSh00ter. He is the one that created it and is sometimes still around.

Reply #3 Top

if the ship is sitting when destroyed, then it sinks.  if the capital ship is moving/fleeing when destroyed, the ship keeps moving in the direction it was going and blows up.

Reply #4 Top

Is the mass of the ship the same thing that affects how it seems to tumble in place when hit with an Ion bolt? This happens mainly in Sins of a Galactic Empire, but I believe it is in Vanilla as well. Can't quite remember.

Reply #5 Top

Do you know how to make the Explosion animation of the capital ship last longer (like 10 seconds rather than three)?

Reply #6 Top

Wait a min. I'm looking at Explosions.explosiondata... hmm this might just be it...

Reply #7 Top

Ok I figured it out it is Explosions.explosiondata! Ok nvm this...