Fleets are large enough. If anything, change the cost of units per upkeep, by use of a mod.
Um, no. Theres no reason for it to not be an official feature, especially since its completely optional.
The techs of the factions are so diverse, it isn't possible to just set an arbitrary level that is max/min.
Youll have to do a better job of explaining this.
And that is what is so great about Sins... the diverse races and techs.
And... this has to do with what?
[ultra quick start is not possible].
Youll have to do better than that.
And the supper fast speeds no as well, just due to the need for micromanagement.
Im not sure what you said here either. I guess your saying... its hard to micromanage when things are going fast?
This isn't Starcraft
Really? I could have sworn it was /sarcasm
who="sareth01" reply="13" id="3084411"]sins game speed at fastest settings is perfect as it is.
To you. To me, and actually 95% of the gaming world it isnt fast enough. Thats not to say I dont enjoy the length of the games, but its nice to be able to kick the speed of the game into overdrive when you just want to play a quick skirmish.
Even faster settings would be ridiculous and start to throw game balance off just like it did when fastest originally was introduced.
Its optional. If your computer cant handle such speeds, dont enable them then. That simple.
who="Rovert10" reply="12" id="3084318"]Thus limiting the tech tree isn't worth the effort since you would have to rebalance so much.
No. This is false.