Well, i just tested, 15 min after the start, i have my titan
this is way too fast as the titans are virtually invulnerable to whatever other players can have at the begining. The only defence is a turret spam, and turrets don't move ^^
Also, i figured the only way to kill a titan would be a massive heavy cruiser spam (as flak dies to titans very fast, the fighters take the bombers out easy)
i might be wrong but after testing it in mp, loyalist titan just dosen't want to die.
Also, the loyalist nova is ... too easy to spam, its a mp killer, with 2 nova (roughly 20k credit worth - or 15k with the cost decrease tech)
there is no real counter to it since it kills the enemy economy even if they sb'd every planet they have (witch is way more expensive then making novas)
I want a disable super weapon option! Or at the very least, put a weapon failure algorythm they're experimental anyway, make em blow up for weapon malfunction once in a while ^^
The thing is, the ankylon allows the TEC loyalists to go on the offensive because it has such amazing staying power and can keep the pressure high on an enemy HW with little to no support. This forces the enemy to go defensive which is what I thought the rebels were good at doing. I would say that tactically, the rebels titan is an amazing beast once it is levelled up and surpasses the ankylon in usefulness ONLY in the endgame as it is able to pop starbases and other titans relatively quickly. That being said, the rebels have a very glaring defensive weakness, and I foresee the loyalists being the favored TEC race because they can put up earlier, stronger pressure on an enemy HW and level their titan the entire time, while the rebels, having less staying power in a grav well, need to engage enemy fleets. The thing is smart players won't face a TEC titans fleet to XP starve it. I totally think the TEC rebels should get the XP bonus upgrade that the loyalists have, since the ankylon can be on the front lines all the time.
Also, I agree that titans come into the game too early for the time being. That being said, this can easily be changed and honestly for purposes of the beta I would hope they are easy to acquire because it would give them more play time to test potential issues. I would rather see titans at tech level 6-8, with more research that also takes longer to complete.
As it currently stands, there is no weak point to an empire while they are teching titans, and if you aren't teching a titan yoruself you may as well rip up your I win card. There never should be a required strategy that all players need to adhere to for victory(I build titan to win). Personally, I would like to see corvettes pack a little bit more of a punch, but perhaps the TEC aren't very corvette centered ( I could see the advent being more so).
I would say general titan improvements would be to have them start out a little weaker and have larger gains of everything as they level. Xp starvation will now be a primary imperative for every player, and so every level you gain should count a LOT.