From what I've seen so far, this thing feels really weak. Its main skill, the boarding party, costs a lot of AM and has a long cooldown. I often found that after jumping around, the neutrals I was fighting would often be dead by the time the cap got enough AM to use the ability again. This is rather problematic considering all its other abilities hinge on the boarding pods to be effective. Stealing one or two ships a battle is hardly game changing compared to most other cap ships primary skills.
Some suggestions for patches:
-Decrease boarding party AM cost and reduce cooldown.
-Increase cap AM regen a bit.
-Salvage ability is weaksauce unless it's max level. Depends far too heavily of having an entire fleet of boarded ships with it. Increase health recovery for non-boarded ship to at least 1.5-2% per level. Don't want it to be invulnerable, but right now it's really not worth skilling.